[/Script/GameplayTags.GameplayTagsSettings]
ImportTagsFromConfig=True
WarnOnInvalidTags=True
ClearInvalidTags=False
AllowEditorTagUnloading=True
AllowGameTagUnloading=False
FastReplication=False
InvalidTagCharacters="\"\',"
NumBitsForContainerSize=6
NetIndexFirstBitSegment=16
; ------------- STATE TAGS -------------
+GameplayTagList=(Tag="State.Dead",DevComment="Character is dead — typically used to disable input or trigger respawn")
+GameplayTagList=(Tag="State.Stunned",DevComment="Character is stunned — unable to move or act for a duration")
+GameplayTagList=(Tag="State.Blocking",DevComment="Character is blocking — may reduce or negate incoming damage")
+GameplayTagList=(Tag="State.Casting",DevComment="Character is casting an ability or spell — may interrupt other actions")
; ------------- DISABLE TAGS -------------
+GameplayTagList=(Tag="Disable.Movement",DevComment="Disables character movement — often used during stun, root, or scripted events")
+GameplayTagList=(Tag="Disable.Input",DevComment="Completely disables player input — useful for cinematics or certain effects")
+GameplayTagList=(Tag="Disable.Attack",DevComment="Prevents attacking — used during disarm, stun, or casting")
+GameplayTagList=(Tag="Disable.Ability",DevComment="Prevents ability use — often triggered by silences or cooldown systems")
; ------------- EFFECT TAGS -------------
+GameplayTagList=(Tag="Effect.Damage",DevComment="General tag for damage effects — can be subclassed into specific damage types")
+GameplayTagList=(Tag="Effect.Heal",DevComment="Tag for healing effects — includes health or resource regeneration")
+GameplayTagList=(Tag="Effect.Buff",DevComment="Buff effects — temporarily enhances character stats or abilities")
+GameplayTagList=(Tag="Effect.Debuff",DevComment="Debuff effects — temporarily weakens character stats or restricts actions")