From 48d7a7514993bf3b26ae033f341b8a5f3543dd5e Mon Sep 17 00:00:00 2001 From: Trevor Date: Thu, 16 Jul 2026 23:33:22 -0700 Subject: [PATCH] Mark Batch 4 complete in Phase 1 execution plan. Unlocks Batch 5 (Pass 11 synthesis) after Batch 4D archaeology was committed. Co-authored-by: Cursor --- .../Archaeology/00A-Phase-1-Execution-Plan.md | 39 ++++++++++--------- 1 file changed, 20 insertions(+), 19 deletions(-) diff --git a/Documentation/Archaeology/00A-Phase-1-Execution-Plan.md b/Documentation/Archaeology/00A-Phase-1-Execution-Plan.md index 02bf4341..5d83aaa8 100644 --- a/Documentation/Archaeology/00A-Phase-1-Execution-Plan.md +++ b/Documentation/Archaeology/00A-Phase-1-Execution-Plan.md @@ -1,6 +1,6 @@ --- name: Phase 1 Archaeology -overview: "Phase 1 archaeology: Batches 1–3 complete; Batch 4 in progress (4A/4B/4C done — Passes 7/8/9; 4D pending — Passes 4/10); Batch 5 waiting. Docs only with substantive evidence; integrity gate before/after; no auto-continue." +overview: "Phase 1 archaeology: Batches 1–4 complete (4A–4D — Passes 4, 7, 8, 9, 10); Batch 5 waiting (Pass 11 synthesis). Docs only with substantive evidence; integrity gate before/after; no auto-continue." todos: - id: batch1-foundation content: "Batch 1 (authorized): Passes 0–2 — continuity, modules/config, native C++ → 02+03+14+15 (+seeds)" @@ -21,8 +21,8 @@ todos: content: "Batch 4C (completed): Pass 9 — enemy AI static analysis → 09 (+seeds)" status: completed - id: batch4d-remaining - content: "Batch 4D (when authorized): Pass 4 sessions/frontend and/or Pass 10 pickup deep dive → 11/12/02" - status: pending + content: "Batch 4D (completed): Pass 4 sessions/frontend + Pass 10 HUD/pickups → 11/12/02 (+seeds)" + status: completed - id: batch5-synthesis content: "Batch 5 (when authorized): Pass 11 — matrix, unknowns, summary, final handoff" status: pending @@ -112,7 +112,7 @@ Do not begin Batch 5 until Batches 1–4 are complete and their documents have b | Batch 1 — Foundation (Passes 0–2) | **Completed** | | Batch 2 — Blueprint foundation (Passes 3 + 5) | **Completed** | | Batch 3 — Character abilities (Pass 6) | **Completed** | -| Batch 4 — Supporting systems | **In progress** — 4A/4B/4C complete (Passes 7, 8, 9); **4D pending** (Passes 4, 10) | +| Batch 4 — Supporting systems (Passes 4, 7, 8, 9, 10) | **Completed** — 4A–4D | | Batch 5 — Synthesis | Waiting for authorization (requires Batch 4 complete) | ## Batch 1 — Foundation (COMPLETED) @@ -153,18 +153,18 @@ Do not begin Batch 5 until Batches 1–4 are complete and their documents have b **Batch 3 outcomes (do not contradict without evidence):** Paladin 001/003/004 and Amazonian 001 Implemented; Cleric 003 Implemented / 004 broken; Wizard + Gunslinger inherit PrintString stubs; no GA activate/grant in ability graphs; most Ends missing; Reliability flags Unknown (MCP). -## Batch 4 — Supporting systems (IN PROGRESS) +## Batch 4 — Supporting systems (COMPLETED) -Batch 4 was authorized and executed as **sub-batches 4A–4D** (one pass or paired pass per authorization). Do **not** auto-continue from 4C to 4D. +Batch 4 was authorized and executed as **sub-batches 4A–4D** (one pass or paired pass per authorization). Do **not** auto-continue from one sub-batch to the next without explicit authorization. | Sub-batch | Pass | Status | Primary docs | Git anchor | |-----------|------|--------|--------------|------------| | **4A** | 8 — Animation | **Completed** | `10` (+seeds `05`/`08`/`13`/`14`/`15`) | `4e926d1c` | | **4B** | 7 — Partial GAS | **Completed** | `06`, `11`, `12` (+seeds `03`/`05`/`08`/`13`/`14`/`15`) | `e50c8032` | | **4C** | 9 — Enemy AI | **Completed** | `09` (+seeds `03`/`05`/`06`/`10`/`13`/`14`/`15`) | `53315574` | -| **4D** | 4 + 10 — Sessions / pickups | **Pending authorization** | `11`, `12`, `02` (seeds) | — | +| **4D** | 4 + 10 — Sessions / pickups | **Completed** | `11`, `12`, `02` (+seeds `03`/`06`/`08`/`13`/`14`/`15`) | `ee652712` | -**Handoff authority:** `15-HandoffStatus.md` (last closed: Batch 4C / Pass 9, 2026-07-16). +**Handoff authority:** `15-HandoffStatus.md` (last closed: Batch 4D / Passes 4 + 10, 2026-07-16). ### Batch 4A — Animation (COMPLETED) @@ -200,27 +200,28 @@ Batch 4 was authorized and executed as **sub-batches 4A–4D** (one pass or pair **Batch 4C outcomes (do not contradict without evidence):** placed skeletons may possess but have no behavior; player `ApplyDamage` has no static enemy health/death consumer; highlight via native `ITargetInterface` is active. -### Batch 4D — Remaining (NOT AUTHORIZED) - -Authorize **explicitly** before starting (Pass 4 and/or Pass 10 may be separate authorizations): +### Batch 4D — Frontend / sessions + pickups (COMPLETED) #### Pass 4 — Frontend / sessions → `11-UI-HUD-And-Sessions.md` (+ `02` seeds) -- Main menu / browser / character-select widget flow. -- Production vs Example Advanced Sessions Blueprints. -- Session create/find/join graphs; CommonUI usage confirmation. +- Main menu / browser / character-select widget flow (`WBP_MainMenu`, `WBP_GameSlot`, `WBP_CharacterSelect`). +- Production AdvancedSessions nodes connected in `PC_MainMenu` / menu widgets; Example AdvancedSessions BPs unreferenced. +- Session create/find/join graphs; OnlineSubsystem project INI **Missing**; `GI_Dungeoneer` Present but Unconnected. +- Map / GameMode / pawn-spawn matrix (DefaultPawn=None → char-select → SpawnActor+Possess). -#### Pass 10 — Pickups deep dive → `12-Pickups-And-Effects.md` (+ `11`/`02` seeds) -- Per-pickup authority, destroy/respawn, UI notify beyond HealthPotion DSL. -- ManaPotion / ManaCrystal / OrangeSlice graph confirmation; gold/stamina pickups if present. +#### Pass 10 — HUD / pickups deep dive → `12-Pickups-And-Effects.md` (+ `11`/`02`/`06` seeds) +- ASC Overlay HUD path: Health/Mana bindings connected; no stamina widget; Overlay class CDOs assigned. +- Legacy `UpdatePlayerHUD` / `AddGold` unimplemented on `PC_Character`. +- Four `RIREffectActor` GE pickups: overlap→apply→destroy; **Authority Risk** (`bReplicates=false`, no authority gate). +- Gold via `BP_SmallGoldPickUp` / `BP_BasePickUp` Partial (AddGold hole); no stamina pickup assets. -**4D starting files:** `00`, `11`, `12`, `13`, `14`, `15`, `02`. +**Batch 4D outcomes (do not contradict without evidence):** sessions live in menu PC/widgets (not GameInstance); AdvancedSessions connected but OnlineSubsystem INI absent — do not claim sessions work without runtime; Overlay Health/Mana static path present; four GE pickups Active with Authority Risk; gold Partial; Gunslinger absent from char-select UI; char-select widget created server-only. ## Batch 5 — Synthesis (NOT AUTHORIZED) ### Pass 11 + final synthesis Migration matrix; unknowns consolidation; evidence index; executive summary; final handoff → `01`/`07`/`13`/`14`/`15`. -Do not begin until Batch 4D is complete and docs reviewed. +Do not begin until Batch 4 is complete and docs reviewed. **Authorize Pass 11 explicitly** before starting. ## Contradiction protocol