Document Pass 11 Phase 1 synthesis and close static archaeology.
Add executive summary and ability migration matrix; finalize evidence index, runtime validation plan, and Phase 1 handoff. Co-authored-by: Cursor <cursoragent@cursor.com>
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---
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name: Phase 1 Archaeology
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overview: "Phase 1 archaeology: Batches 1–4 complete (4A–4D — Passes 4, 7, 8, 9, 10); Batch 5 waiting (Pass 11 synthesis). Docs only with substantive evidence; integrity gate before/after; no auto-continue."
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overview: "Phase 1 archaeology COMPLETE: Batches 1–5 (Passes 0–11). Synthesis delivered (01 + 07 + final 13/14/15). Docs only; integrity gate; no auto-continue into Phase 2."
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todos:
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- id: batch1-foundation
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content: "Batch 1 (authorized): Passes 0–2 — continuity, modules/config, native C++ → 02+03+14+15 (+seeds)"
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@@ -24,8 +24,8 @@ todos:
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content: "Batch 4D (completed): Pass 4 sessions/frontend + Pass 10 HUD/pickups → 11/12/02 (+seeds)"
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status: completed
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- id: batch5-synthesis
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content: "Batch 5 (when authorized): Pass 11 — matrix, unknowns, summary, final handoff"
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status: pending
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content: "Batch 5 (completed): Pass 11 — matrix, unknowns, summary, final handoff → 01/07/13/14/15"
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status: completed
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isProject: false
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---
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@@ -113,7 +113,7 @@ Do not begin Batch 5 until Batches 1–4 are complete and their documents have b
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| Batch 2 — Blueprint foundation (Passes 3 + 5) | **Completed** |
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| Batch 3 — Character abilities (Pass 6) | **Completed** |
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| Batch 4 — Supporting systems (Passes 4, 7, 8, 9, 10) | **Completed** — 4A–4D |
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| Batch 5 — Synthesis | Waiting for authorization (requires Batch 4 complete) |
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| Batch 5 — Synthesis (Pass 11) | **Completed** — `01-ExecutiveSummary`, `07-AbilityMigrationMatrix`, final `13`/`14`/`15` |
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## Batch 1 — Foundation (COMPLETED)
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@@ -216,12 +216,12 @@ Batch 4 was authorized and executed as **sub-batches 4A–4D** (one pass or pair
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**Batch 4D outcomes (do not contradict without evidence):** sessions live in menu PC/widgets (not GameInstance); AdvancedSessions connected but OnlineSubsystem INI absent — do not claim sessions work without runtime; Overlay Health/Mana static path present; four GE pickups Active with Authority Risk; gold Partial; Gunslinger absent from char-select UI; char-select widget created server-only.
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## Batch 5 — Synthesis (NOT AUTHORIZED)
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## Batch 5 — Synthesis (COMPLETED)
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### Pass 11 + final synthesis
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### Pass 11 + final synthesis — **Completed 2026-07-16**
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Migration matrix; unknowns consolidation; evidence index; executive summary; final handoff → `01`/`07`/`13`/`14`/`15`.
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Do not begin until Batch 4 is complete and docs reviewed. **Authorize Pass 11 explicitly** before starting.
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**Outcomes:** Phase 1 Static Architecture complete. Runtime validation intentionally not executed. Next action: Phase 2A when explicitly authorized (see `15-HandoffStatus.md`).
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## Contradiction protocol
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