Document Pass 11 Phase 1 synthesis and close static archaeology.

Add executive summary and ability migration matrix; finalize evidence index, runtime validation plan, and Phase 1 handoff.

Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-16 23:40:52 -07:00
co-authored by Cursor
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# 03 — Class Hierarchy
**Status: Draft**
**Status: Complete**
- **Scope:** Native C++ hierarchy under `Source/REALMSINRUIN/` plus Blueprint parent chains, interfaces, and framework Blueprints inspected in Batch 2 Pass 3.
- **Inspection method:** Batch 1 native reads; Batch 2 read-only AssetTools tags/deps + BlueprintTools graphs/events/variables; ObjectTools CDO properties.
- **Evidence classifications used:** Observed Implementation, Documented Intent, Inferred, Unknown.
- **Tool or visibility limitations:** Inherited Blueprint variables require querying each parent; CustomEvent FunctionFlags not exposed via ObjectTools; Gunslinger FiB/IsDataOnly anomaly.
- **Last updated:** 2026-07-16
- **Current phase:** Phase 1 — Static Architecture
- **Last completed pass:** Pass 4 + Pass 10 (Batch 4D)
- **Next pass expected to contribute:** Pass 11 when authorized
- **Current phase:** Phase 1 — Static Architecture (complete)
- **Last completed pass:** Pass 11 (Batch 5) — status close
- **Next pass expected to contribute:** Phase 2 when authorized
## Draft tracking
## Completion notes
Static hierarchy archaeology for Phase 1 is complete. CommonUI usage, CustomEvent Reliability, and PIE possession remain **Requires Runtime Inspection** / Manual Editor (`13`).
### Completed sections
- Full native class inventory (Batch 1)
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- **Pass 9:** Enemy EventGraphs empty; stock AIController; BPI partial; no BT/BB
- **Pass 4/10:** Frontend PC/GM/GI roles; BPI_PlayerController `UpdatePlayerHUD`/`AddGold` unimplemented on `PC_Character`; EffectActor vs `BP_BasePickUp` hierarchies
### Pending sections
- CommonUI content usage
- Exact CustomEvent reliable flags
### Evidence still required
- PIE possession of placed skeletons
- Whether any other class implements `AddGold` / `UpdatePlayerHUD`
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## Hierarchy overview