Document Pass 11 Phase 1 synthesis and close static archaeology.
Add executive summary and ability migration matrix; finalize evidence index, runtime validation plan, and Phase 1 handoff. Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
@@ -1,17 +1,19 @@
|
||||
# 03 — Class Hierarchy
|
||||
|
||||
**Status: Draft**
|
||||
**Status: Complete**
|
||||
|
||||
- **Scope:** Native C++ hierarchy under `Source/REALMSINRUIN/` plus Blueprint parent chains, interfaces, and framework Blueprints inspected in Batch 2 Pass 3.
|
||||
- **Inspection method:** Batch 1 native reads; Batch 2 read-only AssetTools tags/deps + BlueprintTools graphs/events/variables; ObjectTools CDO properties.
|
||||
- **Evidence classifications used:** Observed Implementation, Documented Intent, Inferred, Unknown.
|
||||
- **Tool or visibility limitations:** Inherited Blueprint variables require querying each parent; CustomEvent FunctionFlags not exposed via ObjectTools; Gunslinger FiB/IsDataOnly anomaly.
|
||||
- **Last updated:** 2026-07-16
|
||||
- **Current phase:** Phase 1 — Static Architecture
|
||||
- **Last completed pass:** Pass 4 + Pass 10 (Batch 4D)
|
||||
- **Next pass expected to contribute:** Pass 11 when authorized
|
||||
- **Current phase:** Phase 1 — Static Architecture (complete)
|
||||
- **Last completed pass:** Pass 11 (Batch 5) — status close
|
||||
- **Next pass expected to contribute:** Phase 2 when authorized
|
||||
|
||||
## Draft tracking
|
||||
## Completion notes
|
||||
|
||||
Static hierarchy archaeology for Phase 1 is complete. CommonUI usage, CustomEvent Reliability, and PIE possession remain **Requires Runtime Inspection** / Manual Editor (`13`).
|
||||
|
||||
### Completed sections
|
||||
- Full native class inventory (Batch 1)
|
||||
@@ -22,14 +24,6 @@
|
||||
- **Pass 9:** Enemy EventGraphs empty; stock AIController; BPI partial; no BT/BB
|
||||
- **Pass 4/10:** Frontend PC/GM/GI roles; BPI_PlayerController `UpdatePlayerHUD`/`AddGold` unimplemented on `PC_Character`; EffectActor vs `BP_BasePickUp` hierarchies
|
||||
|
||||
### Pending sections
|
||||
- CommonUI content usage
|
||||
- Exact CustomEvent reliable flags
|
||||
|
||||
### Evidence still required
|
||||
- PIE possession of placed skeletons
|
||||
- Whether any other class implements `AddGold` / `UpdatePlayerHUD`
|
||||
|
||||
---
|
||||
|
||||
## Hierarchy overview
|
||||
|
||||
Reference in New Issue
Block a user