Document Pass 11 Phase 1 synthesis and close static archaeology.
Add executive summary and ability migration matrix; finalize evidence index, runtime validation plan, and Phase 1 handoff. Co-authored-by: Cursor <cursoragent@cursor.com>
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# 11 — UI, HUD, and Sessions
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**Status: Draft**
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**Status: Complete**
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- **Scope:** Pass 4 frontend / sessions / maps + Pass 10 HUD / widget architecture (Batch 4D). Static read-only only.
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- **Inspection method:** BlueprintTools `read_graph_dsl` / `list_events`; ObjectTools CDO; AssetTools deps/refs; UMG `GetWidgetDescription`; filesystem `Config/*.ini` grep; EditorApp `IsPIERunning` / SceneTools `get_current_level`.
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- **Last updated:** 2026-07-16
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- **Current phase:** Phase 1 — Static Architecture
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- **Last completed pass:** Pass 4 + Pass 10 (Batch 4D)
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- **Next pass expected to contribute:** Pass 11 (synthesis) when explicitly authorized
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- **Current phase:** Phase 1 — Static Architecture (complete)
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- **Last completed pass:** Pass 11 (Batch 5) — status close; static content Pass 4 + Pass 10
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- **Next pass expected to contribute:** Phase 2E when authorized
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## Draft tracking
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## Completion notes
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### Completed sections
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- Framework / frontend matrix
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- Session create / find / join graphs and classification
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- Online configuration inventory (negative for OnlineSubsystem under project Config)
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- Map / travel / pawn-spawn matrix
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- HUD architecture (ASC Overlay + legacy BPI hole)
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- Widget inventory
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- Character-selection matrix
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### Pending sections
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- Runtime session / travel validation (PIE / standalone / multiplayer — not authorized)
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- JoinSession internal ClientTravel confirmation
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- CommonUI production usage beyond enabled plugin
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### Evidence still required
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- Whether `JoinSession` travels without an explicit success pin
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- Whether listen-server remote clients ever receive `WBP_CharacterSelect`
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- Whether `W_HUD_OLD` is ever created (no connected creator found)
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- Steam / OnlineSubsystem runtime defaults when INI keys are absent
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Static UI/HUD/session archaeology is complete. Session travel, remote char-select, OSS defaults, and CommonUI usage remain **Requires Runtime Inspection** (`13`).
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### Tool or visibility limitations
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- Map World Settings GameMode not in asset-registry tags; inferred from map→GM package dependencies
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