Document Pass 11 Phase 1 synthesis and close static archaeology.

Add executive summary and ability migration matrix; finalize evidence index, runtime validation plan, and Phase 1 handoff.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
2026-07-16 23:40:52 -07:00
co-authored by Cursor
parent 48d7a75149
commit aa0058a018
15 changed files with 2368 additions and 359 deletions
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# 12 — Pickups and Effects
**Status: Draft**
**Status: Complete**
- **Scope:** Pass 10 pickup / consumable / EffectActor / currency archaeology (Batch 4D). Complements Pass 7 GE inventory in doc 06.
- **Inspection method:** BlueprintTools EventGraph DSL; ObjectTools CDO; `search_subclasses` on `RIREffectActor`; AssetTools referencers; SceneTools `find_actors` on already-loaded Test01 (read-only).
- **Last updated:** 2026-07-16
- **Current phase:** Phase 1 — Static Architecture
- **Last completed pass:** Pass 10 (Batch 4D)
- **Next pass expected to contribute:** Pass 11 when authorized; PIE for authority / overlap validation
- **Current phase:** Phase 1 — Static Architecture (complete)
- **Last completed pass:** Pass 11 (Batch 5) — status close; static content Pass 10
- **Next pass expected to contribute:** Phase 2E when authorized
## Draft tracking
## Completion notes
### Completed sections
- All four `ARIREffectActor` children overlap → Apply → Destroy
- Legacy `BP_BasePickUp` / gold path
- GE application matrix + enemy GetASC incompatibility
- Currency / collectible matrix + negative stamina-potion inventory
- Pickup issue matrix
### Pending sections
- Sphere collision profile / `GenerateOverlapEvents` exact values (tool limit)
- Runtime multiplayer authority behavior for non-replicating EffectActors
- Whether full-health HealthPickUp leaves actor undestroyed (DSL branch shape)
### Evidence still required
- PIE: player overlap applies GE and updates Overlay bars
- PIE: enemy overlap early-out
- PIE: gold AddGold no-op (unimplemented BPI)
- Respawn / lifespan (none found statically)
Static pickup/currency archaeology is complete. Authority/replication PIE, sphere collision exacts, and AddGold no-op confirmation: doc `13`.
### Tool or visibility limitations
- CDO `get_properties("sphere")` → None (component templates)