Document Pass 11 Phase 1 synthesis and close static archaeology.
Add executive summary and ability migration matrix; finalize evidence index, runtime validation plan, and Phase 1 handoff. Co-authored-by: Cursor <cursoragent@cursor.com>
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# 12 — Pickups and Effects
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**Status: Draft**
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**Status: Complete**
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- **Scope:** Pass 10 pickup / consumable / EffectActor / currency archaeology (Batch 4D). Complements Pass 7 GE inventory in doc 06.
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- **Inspection method:** BlueprintTools EventGraph DSL; ObjectTools CDO; `search_subclasses` on `RIREffectActor`; AssetTools referencers; SceneTools `find_actors` on already-loaded Test01 (read-only).
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- **Last updated:** 2026-07-16
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- **Current phase:** Phase 1 — Static Architecture
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- **Last completed pass:** Pass 10 (Batch 4D)
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- **Next pass expected to contribute:** Pass 11 when authorized; PIE for authority / overlap validation
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- **Current phase:** Phase 1 — Static Architecture (complete)
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- **Last completed pass:** Pass 11 (Batch 5) — status close; static content Pass 10
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- **Next pass expected to contribute:** Phase 2E when authorized
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## Draft tracking
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## Completion notes
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### Completed sections
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- All four `ARIREffectActor` children overlap → Apply → Destroy
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- Legacy `BP_BasePickUp` / gold path
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- GE application matrix + enemy GetASC incompatibility
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- Currency / collectible matrix + negative stamina-potion inventory
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- Pickup issue matrix
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### Pending sections
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- Sphere collision profile / `GenerateOverlapEvents` exact values (tool limit)
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- Runtime multiplayer authority behavior for non-replicating EffectActors
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- Whether full-health HealthPickUp leaves actor undestroyed (DSL branch shape)
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### Evidence still required
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- PIE: player overlap applies GE and updates Overlay bars
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- PIE: enemy overlap early-out
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- PIE: gold AddGold no-op (unimplemented BPI)
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- Respawn / lifespan (none found statically)
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Static pickup/currency archaeology is complete. Authority/replication PIE, sphere collision exacts, and AddGold no-op confirmation: doc `13`.
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### Tool or visibility limitations
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- CDO `get_properties("sphere")` → None (component templates)
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