Document Batch 4B Pass 7 partial GAS archaeology: effects, tags, and legacy boundaries.
Inventories Gameplay Effects, orphan default attributes, missing abilities/cues, and consumable EffectActor wiring without modifying Unreal assets. Co-authored-by: Cursor <cursoragent@cursor.com>
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**Status: Draft**
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- **Scope:** Native HUD / widget-controller path (Batch 1); Pass 3 resolution of `WBP_PlayerHUD` and GM/PC framework ties. Full frontend/session graphs deferred to Batch 4.
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- **Inspection method:** Native C++ read; Batch 2 AssetTools class/tags/deps/refs; ObjectTools GM_Dungeoneer CDO; BlueprintTools PC_Character.
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- **Scope:** Native HUD / widget-controller path (Batch 1); Pass 3 resolution of `WBP_PlayerHUD`; Pass 7 GAS attribute UI binding confirmation. Full frontend/session graphs deferred to Pass 4.
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- **Inspection method:** Native C++ read; AssetTools class/tags/deps/refs; ObjectTools; Pass 7 Overlay path verification.
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- **Last updated:** 2026-07-16
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- **Current phase:** Phase 1 — Static Architecture
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- **Last completed pass:** Pass 3 (Batch 2)
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- **Next pass expected to contribute:** Batch 4 Passes 4 + 10
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- **Last completed pass:** Pass 7 (Batch 4B) — GAS attribute UI portion
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- **Next pass expected to contribute:** Pass 4 (sessions/frontend)
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## Draft tracking
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- OverlayWidgetController attribute broadcasts/bindings
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- AdvancedSessions / AdvancedSteamSessions enabled + descriptor paths
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- Widget subclass path seeds
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- **WBP_PlayerHUD resolved as AHUD (`RIRHUD` child)**
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- WBP_PlayerHUD resolved as AHUD (`RIRHUD` child)
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- GM_Dungeoneer assigns HUDClass / PC / PS
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- **Pass 7:** Exact Overlay paths; stamina delegate type reuse confirmed; dual HUD vs ASC still unsynchronized
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### Pending sections
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- Main menu / browser / character-select widget flow
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- Production vs Example Advanced Sessions Blueprints
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- WBP_Overlay / progress bar bindings deep dive
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- WBP_Overlay progress-bar Blueprint binding deep dive
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- CommonUI usage
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- BPI_PlayerController.UpdatePlayerHUD widget targets
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@@ -42,9 +43,11 @@
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| Type | **AHUD Blueprint** (not `UserWidget`) |
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| IsDataOnly | True |
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| Referencers | `/Game/_Main/Blueprints/Game/GameMode/GM_Dungeoneer` |
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| Dependencies | REALMSINRUIN, `/Game/_Main/UI/Widgets/WBP_Overlay`, `/Game/_Main/UI/Widgets/WidgetController/BP_OverlayWidgetController` |
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| Dependencies | REALMSINRUIN, `/Game/_Main/UI/Widgets/Overlay/WBP_Overlay`, `/Game/_Main/UI/Widgets/WidgetController/BP_OverlayWidgetController` |
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**Observed Implementation:** Naming `WBP_` is misleading Documented Intent; asset is the game HUD class assigned on `GM_Dungeoneer`. Relationship to `ARIRHUD`: direct Blueprint child that supplies OverlayWidgetClass / OverlayWidgetControllerClass via deps to `WBP_Overlay` + `BP_OverlayWidgetController`.
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**Observed Implementation:** Naming `WBP_` is misleading Documented Intent; asset is the game HUD class assigned on `GM_Dungeoneer`.
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**Pass 7 path correction:** Overlay widget exact path is `/Game/_Main/UI/Widgets/Overlay/WBP_Overlay` (not `/Game/_Main/UI/Widgets/WBP_Overlay`).
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---
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@@ -54,11 +57,17 @@
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`ARIRPlayerCharacter::InitAbilityActorInfo` → `ARIRHUD::InitOverlay(PC, PS, ASC, AS)` → create `OverlayWidgetClass` → `UOverlayWidgetController` binds ASC attribute delegates → `BroadcastInitialInitialValues` → `AddToViewport`.
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Controller asset: `/Game/_Main/UI/Widgets/WidgetController/BP_OverlayWidgetController` (Blueprintable subclass of native `UOverlayWidgetController`).
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Broadcasts: Health, MaxHealth, Mana, MaxMana, Stamina, MaxStamina from `URIRAttributeSet`.
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### Legacy BP path (still connected)
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`BP_PlayerCharacterBase` EventPossessed → Delay 0.4 → `Server_UpdateHUD` → compute DEPRECATED health/mana percentages → `BPI_PlayerController.UpdatePlayerHUD`.
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**Technical Debt:** Dual attribute UI; Stamina delegates reuse Mana signature types in OverlayWidgetController.h.
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**Technical Debt / Incomplete Refactor:** Dual attribute UI — no synchronization observed (Pass 7).
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**Technical Debt (Pass 7 confirmed):** In `OverlayWidgetController.h`, `OnStaminaChanged` is typed `FOnManaChangedSignature` and `OnMaxStaminaChanged` is typed `FOnMaxManaChangedSignature` (stamina delegates reuse mana signature types). Dedicated `FOnStaminaChangedSignature` / `FOnMaxStaminaChangedSignature` are declared but unused for those properties.
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---
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@@ -79,6 +88,4 @@
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Project plugins AdvancedSessions + AdvancedSteamSessions enabled (VersionName 5.8). `GM_Dungeoneer` deps include AdvancedSessions.
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**Unknown:** Live menu usage vs Example Advanced Sessions Blueprints — Batch 4 Pass 4.
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**Unknown:** OnlineSubsystem INI location — Requires Broader Filesystem/Configuration Inspection.
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Full session create/find/join graph archaeology → **Pass 4**.
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