Establish UE 5.8 known-good baseline with Batch 1 archaeology docs.

Initialize Git with LFS for binary assets and add standard Unreal Engine .gitignore/.gitattributes.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
2026-07-16 19:40:19 -07:00
co-authored by Cursor
commit ff5640a020
17216 changed files with 62362 additions and 0 deletions
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// REALMS IN RUIN. Copyright (c) 2025 Trevor Edwards. All rights reserved.
#include "Characters/RIRBaseCharacter.h"
#include "Player/RIRPlayerState.h"
#include "Abilities/RIRAbilitySystemComponent.h"
#include "Attributes/RIRAttributeSet.h"
#include "AbilitySystemComponent.h"
#include "GameFramework/Controller.h"
ARIRBaseCharacter::ARIRBaseCharacter()
{
// Optional: initialize components, set default properties, etc
}
void ARIRBaseCharacter::BeginPlay()
{
Super::BeginPlay();
// GAS Initialization moved to PossessedBy / OnRep_PlayerState
}
UAbilitySystemComponent* ARIRBaseCharacter::GetAbilitySystemComponent() const
{
ARIRPlayerState* PS = GetPlayerState<ARIRPlayerState>();
return PS ? PS->GetAbilitySystemComponent() : nullptr;
}