Establish UE 5.8 known-good baseline with Batch 1 archaeology docs.

Initialize Git with LFS for binary assets and add standard Unreal Engine .gitignore/.gitattributes.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
2026-07-16 19:40:19 -07:00
co-authored by Cursor
commit ff5640a020
17216 changed files with 62362 additions and 0 deletions
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// REALMS IN RUIN. Copyright (c) 2025 Trevor Edwards. All rights reserved.
#pragma once
#include "CoreMinimal.h"
#include "AbilitySystemComponent.h"
#include "RIRAbilitySystemComponent.generated.h"
UCLASS()
class REALMSINRUIN_API URIRAbilitySystemComponent : public UAbilitySystemComponent
{
GENERATED_BODY()
public:
URIRAbilitySystemComponent();
};
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// REALMS IN RUIN. Copyright (c) 2025 Trevor Edwards. All rights reserved.
#pragma once
#include "CoreMinimal.h"
#include "Abilities/GameplayAbility.h"
#include "RIRGameplayAbility.generated.h"
/**
* Base class for all Gameplay Abilities in RIR Project
*/
UCLASS()
class REALMSINRUIN_API URIRGameplayAbility : public UGameplayAbility
{
GENERATED_BODY()
public:
URIRGameplayAbility();
protected:
// Protected interface for derived classes
};