Establish UE 5.8 known-good baseline with Batch 1 archaeology docs.

Initialize Git with LFS for binary assets and add standard Unreal Engine .gitignore/.gitattributes.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
2026-07-16 19:40:19 -07:00
co-authored by Cursor
commit ff5640a020
17216 changed files with 62362 additions and 0 deletions
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// REALMS IN RUIN. Copyright (c) 2025 Trevor Edwards. All rights reserved.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "RIREffectActor.generated.h"
class UGameplayEffect;
UCLASS()
class REALMSINRUIN_API ARIREffectActor : public AActor
{
GENERATED_BODY()
public:
// Sets default values for this actor's properties
ARIREffectActor();
protected:
// Called when the game starts or the actor is spawned into the world
virtual void BeginPlay() override;
UFUNCTION(BlueprintCallable)
void ApplyEffectToTarget(AActor* TargetActor, TSubclassOf<UGameplayEffect> GamePlayEffectClass);
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Applied Effects")
TSubclassOf<UGameplayEffect> InstantGameplayEffectClass;
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Applied Effects")
TSubclassOf<UGameplayEffect> DurationGameplayEffectClass;
};