Establish UE 5.8 known-good baseline with Batch 1 archaeology docs.

Initialize Git with LFS for binary assets and add standard Unreal Engine .gitignore/.gitattributes.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
2026-07-16 19:40:19 -07:00
co-authored by Cursor
commit ff5640a020
17216 changed files with 62362 additions and 0 deletions
@@ -0,0 +1,29 @@
// REALMS IN RUIN. Copyright (c) 2025 Trevor Edwards. All rights reserved.
#pragma once
#include "CoreMinimal.h"
#include "Characters/RIRBaseCharacter.h"
#include "RIRPlayerCharacter.generated.h"
/**
*
*/
UCLASS()
class REALMSINRUIN_API ARIRPlayerCharacter : public ARIRBaseCharacter
{
GENERATED_BODY()
public:
// Sets default values for this character's properties
ARIRPlayerCharacter();
// Called when the character is possessed by a controller (server-side only)
virtual void PossessedBy(AController* NewController) override;
// Called on the client when PlayerState is replicated
virtual void OnRep_PlayerState() override;
private:
void InitAbilityActorInfo();
};