 tedwardsandCursor
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ee65271212
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Document Batch 4D archaeology and add README title image outside LFS.
Exclude REALMSINRUIN_TITLE_DEV.png from Git LFS so the README hero renders on Gitea.
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-16 23:17:56 -07:00 |
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 tedwardsandCursor
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e028e16f70
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Update Phase 1 plan for Batch 4 progress and relocate migration notes.
Record completed Batch 4A–4C passes (7/8/9) with outcomes and pending 4D work; move UE54 baseline notes under Documentation/Migration-Notes.
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-16 22:02:01 -07:00 |
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 tedwardsandCursor
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53315574a4
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Document Batch 4C Pass 9 enemy AI archaeology: missing chase and attack implementation.
Records empty enemy EventGraphs, stock AIController possession, orphan attack montage, and separates GetASC defect from chase/attack failure.
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-16 21:46:08 -07:00 |
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 tedwardsandCursor
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e50c8032ef
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Document Batch 4B Pass 7 partial GAS archaeology: effects, tags, and legacy boundaries.
Inventories Gameplay Effects, orphan default attributes, missing abilities/cues, and consumable EffectActor wiring without modifying Unreal assets.
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-16 21:29:19 -07:00 |
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 tedwardsandCursor
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4e926d1ccc
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Document Batch 4A Pass 8 animation archaeology: AnimNotify callbacks and ability cleanup wiring.
Resolves UseAbility* callers via shared AN_Ability notifies, qualifies Pass 6 ability statuses, and records AnimBP/Montage dependencies without modifying Unreal assets.
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-16 21:00:59 -07:00 |
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 tedwardsandCursor
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0d045d142f
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Document Batch 2–3 Phase 1 archaeology: shared player-base architecture and per-character ability inventories.
Captures Blueprint hierarchy, legacy ability/RPC paths, animation dependency seeds, and handoff state without modifying Unreal assets.
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-16 20:29:10 -07:00 |
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 tedwardsandCursor
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ff5640a020
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Establish UE 5.8 known-good baseline with Batch 1 archaeology docs.
Initialize Git with LFS for binary assets and add standard Unreal Engine .gitignore/.gitattributes.
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-16 19:40:19 -07:00 |
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