Commit Graph
4 Commits
Author SHA1 Message Date
tedwardsandCursor ee65271212 Document Batch 4D archaeology and add README title image outside LFS.
Exclude REALMSINRUIN_TITLE_DEV.png from Git LFS so the README hero renders on Gitea.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-16 23:17:56 -07:00
tedwardsandCursor 53315574a4 Document Batch 4C Pass 9 enemy AI archaeology: missing chase and attack implementation.
Records empty enemy EventGraphs, stock AIController possession, orphan attack montage, and separates GetASC defect from chase/attack failure.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-16 21:46:08 -07:00
tedwardsandCursor 0d045d142f Document Batch 2–3 Phase 1 archaeology: shared player-base architecture and per-character ability inventories.
Captures Blueprint hierarchy, legacy ability/RPC paths, animation dependency seeds, and handoff state without modifying Unreal assets.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-16 20:29:10 -07:00
tedwardsandCursor ff5640a020 Establish UE 5.8 known-good baseline with Batch 1 archaeology docs.
Initialize Git with LFS for binary assets and add standard Unreal Engine .gitignore/.gitattributes.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-16 19:40:19 -07:00