// Copyright Trevor Edwards using UnrealBuildTool; using System.Collections.Generic; public class REALMSINRUINEditorTarget : TargetRules { public REALMSINRUINEditorTarget(TargetInfo Target) : base(Target) { Type = TargetType.Editor; DefaultBuildSettings = BuildSettingsVersion.V7; IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_8; ExtraModuleNames.AddRange( new string[] { "REALMSINRUIN" } ); } }