# 10 — Animation Dependencies **Status: Draft** - **Scope:** Montage and AnimInstance seeds discovered during Pass 6 ability-path reconstruction. Not a full AnimBP / notify archaeology pass. - **Inspection method:** Connected subgraphs on character ability events; AssetTools dependency paths when visible on Multicast_PlayMontage pins. - **Evidence classifications used:** Observed Implementation, Inferred, Unknown. - **Tool or visibility limitations:** Montage section names, play rate, start position, and AnimNotify tracks not deep-inspected — Defer Pass 8. Root-motion requirements Unknown without Montage asset inspection. - **Last updated:** 2026-07-16 - **Current phase:** Phase 1 — Static Architecture - **Last completed pass:** Pass 6 (Batch 3) - **Next pass expected to contribute:** Batch 4 Pass 8 ## Draft tracking ### Completed sections - Per-character Montage asset paths tied to Ability 001–004 Begin paths - AnimBP class references from character deps (structural) - Notes on UseAbility* vs Montage timing (inferred notify dependency) ### Pending sections - AnimNotify → UseAbility* wiring - Montage section / blend / root-motion details - ABP state machines reacting to IsBlocking / CurrentlyAttacking ### Evidence still required - Exact notify names that call UseAbility001 / UseAbility002 / UseAbility004 - Whether End events stop montages (most Ends missing) --- ## Shared helper | Helper | Owning BP | Behavior | |---|---|---| | Multicast_PlayMontage | BP_PlayerCharacterBase | Multicast → PlayMontage on mesh AnimInstance | Gameplay effects (ApplyDamage / heal / spawn) observed **after** Montage Begin in separate UseAbility* or timer/overlap events — typically **during** Montage if notify-driven. Exact notify wiring: **Unknown — Requires Manual Editor Inspection / Pass 8**. --- ## Player_Paladin | Ability | Montage path(s) | AnimInstance | Gameplay vs Montage | End stops Montage? | |---|---|---|---|---| | 001 | `/Game/_Main/Animations/PlayerCharacters/Human/CharacterClasses/Paladin/AnimMontages/Attack_A_Fast_Montage` (+ B, C, D_Fast) via `Ability001Montages` array random | ABP_Paladin | UseAbility001 ApplyDamage separate Authority path | Unknown (no local End) | | 002 | None in Begin subgraph | ABP_Paladin | IsBlocking state only — AnimBP reaction Inferred | End clears IsBlocking; Montage stop Unknown | | 003 | ChargeTimeline (not Montage) | ABP_Paladin | ChargeBox ApplyDamage during charge | No local 003 End | | 004 | `/Game/_Main/Animations/PlayerCharacters/Human/CharacterClasses/Paladin/AnimMontages/Abilities/Paladin_Ability004_Montage` | ABP_Paladin | UseAbility004 AoE + SFX separate | Unknown | SFX: `MagicSpell_01_Cue` via Multicast_PlaySFX on Ability 004 UseAbility path. --- ## Player_Amazonian | Ability | Montage path(s) | AnimInstance | Gameplay vs Montage | End stops Montage? | |---|---|---|---|---| | 001 | `/Game/_Main/Animations/PlayerCharacters/Human/CharacterClasses/Amazon/AnimMontages/A_Hu_F_Combat_2H_Attack01_Montage` (+ Attack02, Attack_Base, Attack) via `Ability001Montage` array | ABP_Amazon | UseAbility001 Authority damage separate | Unknown (no local End) | | 002–004 | None (inherited stubs) | — | — | — | **Observed Runtime Behavior:** Amazonian melee (Ability 001 path) is the known working combat baseline. --- ## Player_Cleric | Ability | Montage path(s) | Notes | |---|---|---| | 001 | Cleric_PrimaryAttack_* via Ability001Montages | Montage only — no UseAbility001 | | 002 | Cleric_Ability002_Montage | Heal in UseAbility002 | | 003 | Cleric_Ability003_Montage | Played inside ConcentrateHandle timer loop | | 004 | Cleric_Ability004_Montage | Spawn broken; montage still plays | Exact `/Game/...` Cleric montage folder paths: recorded as class-named montages under Cleric AnimMontages in deps — full absolute paths Require Manual Editor Confirmation if not pinned in subgraph (Observed Implementation of PlayMontage call; path strings from character asset deps). --- ## Player_Wizard / Player_Gunslinger No ability Montage invocations. No character-local Multicast_PlayMontage callers for abilities. --- ## Cleanup / End dependency summary | Character | Ability End stops Montage? | |---|---| | Most slots | **Unknown / Missing End** — Server_Ability_*_End not overridden; base End empty | | Paladin 002 | Clears IsBlocking / CurrentlyAttacking / CanMove — Montage stop not observed | | Cleric 003 | EndConcentrate clears timer / DivineCircleActive — Montage stop not observed | Root motion required: **Unknown — Defer Pass 8**.