// Copyright Trevor Edwards using UnrealBuildTool; using System.Collections.Generic; public class REALMSINRUINTarget : TargetRules { public REALMSINRUINTarget(TargetInfo Target) : base(Target) { Type = TargetType.Game; DefaultBuildSettings = BuildSettingsVersion.V7; IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_8; ExtraModuleNames.AddRange( new string[] { "REALMSINRUIN" } ); } }