# 15 — Handoff Status **Status: Draft** - **Scope:** Authoritative cross-model continuation document for Phase 1. - **Last updated:** 2026-07-16 - **Current phase:** Phase 1 — Static Architecture - **Last completed pass / batch:** Batch 4D (Pass 4 + Pass 10) - **Next authorized work:** Wait for user — **Pass 11** (synthesis / executive summary / Ability Migration Matrix) only when explicitly authorized ## Phase completed | Item | Value | |------|--------| | Phase | Phase 1 — Static Architecture (in progress; static archaeology complete pending Pass 11) | | Batch completed | Batch 4D — Frontend/sessions + UI/HUD/pickups | | Passes completed | Pass 4, Pass 10 | | Date completed | 2026-07-16 | | Model identifier | Cursor Grok 4.5 | --- ## Repository integrity ### Starting state (Batch 4D) - **Git:** Clean (`git status --short` empty; `git diff` / `git diff --cached` empty). - **Authorization gate:** Batch 4C committed; Migration-Notes resolved; working tree empty before investigation. - **Editor:** `IsPIERunning=false`; level `/Game/_Main/Levels/Testing/Test01`; selected actor `BP_Enemy_Skeleton_C_1`. ### Ending state (Batch 4D close) - Modified files: Markdown under `Documentation/Archaeology/` only (listed below). - Temporary scratch files `_tmp_pass4.txt` / `_tmp_pass10.txt` deleted if present. - No Unreal assets, source, config, plugins, or maps modified. - PIE not started; level and selection unchanged at closeout check. - Ending Git: Archaeology Markdown dirty only (expected before user commit request). --- ## Areas fully inspected (Batch 4D) ### Pass 4 - `GI_Dungeoneer`, `GM_MainMenu`, `GM_Dungeoneer`, `PC_MainMenu`, `PC_Character` - `WBP_MainMenu`, `WBP_GameSlot`, `WBP_CharacterSelect`, `BP_MainMenuPawn` - Session create/find/join completion/failure pins - Maps MainMenu, Test01, Dev_Island, LEVEL_01 (GameMode via deps) - `Config/*.ini` OnlineSubsystem / Steam / GameInstanceClass grep (negative) - Example AdvancedSessions BP referencers ### Pass 10 - `WBP_PlayerHUD` CDO Overlay classes; `WBP_Overlay` tree + bar bindings - `BP_OverlayWidgetController` (empty BP; native parent) - `BPI_PlayerController` UpdatePlayerHUD / AddGold implementation status - Four `RIREffectActor` pickups EventGraphs + CDO GE / replicate - `BP_BasePickUp` / `BP_SmallGoldPickUp` gold + DEPRECATED health/mana paths - UI inventory (pause missing; W_HUD_OLD unreferenced creator) - Test01 placed pickup counts ## Areas partially inspected - JoinSession internal travel (no explicit success pin) - Remote-client character-select (server-only CreateWidget) - Sphere collision profile / GenerateOverlapEvents (tool limit) - LEVEL_01 menu reachability (no OpenLevel referencer found) - WBP_BannerMessage / GameStats widgets (existence only) ## Areas not yet inspected - **Pass 11** synthesis / `01-ExecutiveSummary` / `07-AbilityMigrationMatrix` - PIE / standalone / multiplayer runtime - Full CommonUI content usage --- ## Files updated | File | Status | |------|--------| | Documentation/Archaeology/02-ProjectArchitecture.md | Draft (Pass 4 maps/config) | | Documentation/Archaeology/03-ClassHierarchy.md | Draft (PC/GI/BPI holes) | | Documentation/Archaeology/06-PartialGASArchitecture.md | Draft (Overlay + EffectActor Pass 10) | | Documentation/Archaeology/08-CharacterSystems.md | Draft (char-select spawn) | | Documentation/Archaeology/11-UI-HUD-And-Sessions.md | Draft (Pass 4+10 rewrite) | | Documentation/Archaeology/12-Pickups-And-Effects.md | Draft (Pass 10 rewrite) | | Documentation/Archaeology/13-Unknowns-And-RuntimeQuestions.md | Draft | | Documentation/Archaeology/14-EvidenceIndex.md | Draft | | Documentation/Archaeology/15-HandoffStatus.md | Draft | **09 not reopened** (pickup enemy ASC note only via 12/06). **05 / 10 Animation** not modified. **07 not created.** **01-ExecutiveSummary not created.** ## Key Batch 4D outcomes 1. **Sessions live in menu PC/widgets**, not GameInstance; AdvancedSessions nodes connected; OnlineSubsystem project INI **Missing**. 2. **GI_Dungeoneer Present but Unconnected.** 3. **Pawn spawn:** DefaultPawn=None → character-select → SpawnActor+Possess (Gunslinger not in UI; char-select server-only create). 4. **ASC Overlay** Health/Mana connected statically; **no stamina widget**; Overlay class CDOs assigned. 5. **Legacy UpdatePlayerHUD and AddGold unimplemented** on `PC_Character` (not native either). 6. **Four GE pickups** Active static path with **Authority Risk**; gold Partial (AddGold hole); no other currency. 7. **Do not claim sessions or pickups work** without runtime testing. ## Suggested next bounded task **Authorize Pass 11 explicitly** (Phase 1 synthesis only), e.g.: 1. Create `01-ExecutiveSummary.md` / update synthesis docs 2. Create `07-AbilityMigrationMatrix.md` 3. No PIE unless separately authorized **Do not begin Pass 11 without explicit user authorization.** --- ## Continuity checklist for next model 1. Read docs 00, 00A, 02–06, 08–15 (and 11–12 as primary Batch 4D deliverables). 2. Confirm git status before any work; only Archaeology Markdown may change unless user expands authorization. 3. Confirm PIE stopped; level Test01 unless user changed it. 4. Pass 11 = synthesis only — no Unreal mutation, no PIE unless authorized.