# 13 — Unknowns and Runtime Questions **Status: Draft** - **Scope:** Unresolved questions after Batches 1–3 and Batch 4A Pass 8. - **Inspection method:** Consolidation of Batches 1–3 + Pass 8 animation archaeology. - **Evidence classifications used:** Observed Implementation, Documented Intent, Observed Runtime Behavior, Inferred, Unknown. - **Tool or visibility limitations:** Semantic Search unavailable; CustomEvent FunctionFlags unread; Montage Notifies array / times unreadable; AnimGraph DSL empty; no PIE. - **Last updated:** 2026-07-16 - **Current phase:** Phase 1 — Static Architecture - **Last completed pass:** Pass 8 (Batch 4A) - **Next pass expected to contribute:** Pass 7 / 4 / 9 when authorized ## Draft tracking ### Completed sections - Batch 1–3 unknowns and resolutions - **Pass 8 resolutions:** UseAbility* callers; Amazonian melee anim path; Cleric dead notifies; cleanup via AN_AttackComplete; PerformingWhirlwind not animation-driven ### Pending sections - Frontend/session/enemy AI (Pass 4 / 9) - GE/cue inventory (Pass 7) - Runtime test procedures ### Evidence still required - Notify trigger times (Manual Editor) - Interrupt vs AN_AttackComplete behavior (PIE) - Live ASC vs DEPRECATED HUD coexistence (PIE) --- ## Resolved in Batch 2–3 (unchanged) See prior tables in git history / Batch 3 handoff. Key: legacy IA→Server_Ability_*; DefaultAttributes=None; WBP_PlayerHUD is AHUD. --- ## Resolved in Batch 4A (Pass 8) | Question | Resolution | Classification | Doc | |---|---|---|---| | Who calls UseAbility*? | `AN_Ability_001–004` AnimNotify BPs → BPI interface on montage owner | Observed Implementation | 10, 05 | | Paladin 001 damage via anim callback? | Yes — `AN_Ability_001` during Attack_* montages | Observed Implementation | 10 | | Paladin block Montage/notify? | No Montage; ABP Block from `IsBlocking`; End clears | Observed Implementation | 10 | | Paladin charge Montage cleanup? | No — ChargeTimeline / ability logic | Observed Implementation | 10 | | Amazonian working melee anim path? | Begin → Multicast → `AN_Ability_001` → UseAbility001 → Authority damage; `AN_AttackComplete` clears | Observed Implementation + Observed Runtime Behavior | 10 | | Weapon collision notify windows? | Not observed — overlaps inside UseAbility* | Observed Implementation (absence) | 10 | | PerformingWhirlwind set by anim? | No — not in ABP/montages; still Get-only | Observed Implementation | 10 | | Cleric 001 hidden notify gameplay? | Notify present; `UseAbility001` unimplemented — dead | Observed Implementation | 10 | | Cleric 002/003/004 anim dependency? | 002/004 notify-driven; 003 timer + vestigial AN_Ability_003; ABP Divine Circle | Observed Implementation | 10 | | Wizard spell via anim callbacks? | No Wizard montages; ABP locomotion only | Observed Implementation | 10 | | Gunslinger shared AnimBP/Montage? | No AnimBP dependency | Observed Implementation | 10 | | CurrentlyAttacking clear on montage complete? | Via `AN_AttackComplete` → SetIsAttacking; interrupt Unknown | Observed Implementation / Unknown interrupt | 10 | | Death anim invoke destroy/respawn? | No — ABP Death presentation; PlayerDeath on character | Observed Implementation | 10 | --- ## Confirmed static defects with runtime questions | Confirmed finding | Issue | Runtime question | |---|---|---| | Enemy ASC vs GetASC | Incomplete Refactor | PIE impact | | Dual HUD paths | Incomplete Refactor | Which drives bars? | | DefaultAttributes unused | Partially Implemented | Spawn attribute source? | | Cleric 004 empty SpawnActor + mana bypass | Existing Baseline Defect | PIE behavior | | Gameplay hit windows depend on Multicast montage notify eval on server | Technical Debt / static risk | Does server always evaluate notifies? | | Interrupt may skip AN_AttackComplete | Incomplete Refactor | Stuck CurrentlyAttacking? | | Cleric AN_Ability_001 / 003 dead receivers | Existing Baseline Defect / Technical Debt | Cosmetic-only primary attack? | --- ## Requires further inspection | Question | Method | Priority | |---|---|---| | Notify trigger times / sections | Manual Editor | Medium | | Interrupt cleanup | PIE | High | | GE/cue referencers | Pass 7 | High | | Enemy BP AI | Pass 9 | High | | Sessions / frontend | Pass 4 | Medium | | Paladin block absorb (PlayerHitCheck) | Graph walk (non-anim) | Medium | --- ## Tool and environment limitations | Item | Impact | |---|---| | Montage `Notifies` property unreadable | Times Unknown; presence via deps | | AnimNotifyList registry tag empty for BP notifies | Do not trust tag alone | | AnimGraph / transition DSL empty | State drivers via EventGraph + VariableGet | | CustomEvent Reliable flags | Unknown | | No PIE in Batch 4A | Runtime deferred | --- ## Priority order for later verification 1. Pass 7 — GE/cue/tag inventory 2. Pass 9 — enemy Blueprint AI 3. Pass 4 — sessions / frontend 4. Controlled PIE — dual HUD, notify interrupt, server montage eval, Cleric 001/004