# 15 — Handoff Status **Status: Draft** - **Scope:** Authoritative cross-model continuation document for Phase 1. - **Last updated:** 2026-07-16 - **Current phase:** Phase 1 — Static Architecture - **Last completed pass / batch:** Batch 4A (Pass 8) - **Next authorized work:** Wait for user — recommend **Pass 7** (GAS) or remaining Batch 4 passes as separately authorized ## Phase completed | Item | Value | |------|--------| | Phase | Phase 1 — Static Architecture (in progress) | | Batch completed | Batch 4A — Animation dependencies and ability callbacks | | Passes completed | Pass 8 | | Date completed | 2026-07-16 | | Model identifier | Cursor Grok 4.5 | --- ## Repository integrity ### Starting state (Batch 4A) - **Git:** Clean (`git status --short` empty; diffs empty). - **Baseline commits:** `ff5640a0` Batch 1; `0d045d14` Batch 2–3 archaeology. - **Authorization:** Batch 1–3 docs committed; `01-Phase-1-Plan.md` resolved as `00A-Phase-1-Execution-Plan.md` (committed). - **Editor:** `IsPIERunning=false`; level `/Game/_Main/Levels/Testing/Test01`; selected actor `BP_Enemy_Skeleton_C_1`. ### Ending state (Batch 4A close) - Modified files: Markdown only under `Documentation/Archaeology/` (listed below). - No source, config, plugin, map, or Unreal asset writes. - PIE not started; level and selection unchanged. - Ending Git: only authorized Archaeology Markdown dirty. --- ## Areas fully inspected (Batch 4A) - ABP_Paladin / ABP_Amazon / ABP_Cleric / ABP_Wizard structure and EventGraph ability-related reads - Paladin / Amazonian / Cleric ability Montages via dependency → AnimNotify BP chains - `AN_Ability_001–004`, `AN_AttackComplete` Received_Notify bodies - Wizard animation folder (ABP only; no montages) - Gunslinger deps (no AnimBP) - Pass 6 status qualification / reclassification table ## Areas partially inspected - Montage section names, blend, root motion, notify times (tool limits) - AnimGraph transition rule DSL (Paladin reconstructed via VariableGet; others partial) - `Cleric_Ability003` non-montage asset referencing AN_AttackComplete (identity only) ## Areas not yet inspected - Pass 7 GE/cue/tag inventory - Pass 4 frontend/sessions - Pass 9 enemy BP AI - Pass 10 pickups/UI trees - Pass 11 migration matrix - PIE / runtime --- ## Animation assets inspected | Asset | Depth | |-------|--------| | ABP_Paladin, ABP_Amazon, ABP_Cleric, ABP_Wizard | Graphs, variables, EventGraph DSL where available | | Attack_*_Fast_Montage (Paladin); Paladin_Ability004_Montage | Deps → notifies | | A_Hu_F_Combat_2H_Attack* (Amazon) | Deps → notifies | | Cleric_PrimaryAttack_*; Cleric_Ability002/003/004_Montage | Deps → notifies | | AN_Ability_001–004, AN_AttackComplete | Received_Notify DSL / bodies | | Cleric_Hu_M_Spell_Staff_Up_Impact_Montage | Referencers = [] | ## Files created None new (updated existing `10`). ## Files updated | File | Status | |------|--------| | Documentation/Archaeology/10-AnimationDependencies.md | Draft (Pass 8 rewrite) | | Documentation/Archaeology/05-LegacyAbilityArchitecture.md | Draft | | Documentation/Archaeology/08-CharacterSystems.md | Draft | | Documentation/Archaeology/13-Unknowns-And-RuntimeQuestions.md | Draft | | Documentation/Archaeology/14-EvidenceIndex.md | Draft | | Documentation/Archaeology/15-HandoffStatus.md | Draft | **06 not modified** (no new connected GAS interactions). **07 not created.** ## Toolsets used EditorAppToolset; SceneTools; AssetTools; BlueprintTools; ObjectTools (limited). Subagents for Paladin/Amazonian/Cleric deep walks. ## Tool limitations / failed queries - Montage `Notifies` property unreadable - Asset-registry `AnimNotifyList` empty for BP notify classes - `read_graph_dsl` empty on AnimGraph/state/transition graphs - `AssetTools.get_class` Unknown tool (used tags) - Some CallMcpTool batches failed schema intermittently; retried - Notify trigger times: Unknown — Tool Limitation ## Key Pass 8 outcomes 1. **UseAbility* callers resolved** — AnimNotify BPs, not AnimBP graphs. 2. **Cleanup** for notify-driven attacks — `AN_AttackComplete` → `SetIsAttacking`. 3. **Cleric 001/003 notifies dead** — interface unimplemented. 4. **Pass 6 primary statuses unchanged**; qualifications recorded in `10` reclassification table. 5. **Static networking risk** — Multicast montage notify evaluation required for hit windows. ## Suggested next bounded task **Authorize explicitly one of:** 1. Pass 7 — GAS GE/cue/tag inventory 2. Pass 9 — Enemy BP AI 3. Pass 4 — Frontend / sessions **Do not begin** Pass 11 or PIE until authorized. **Starting files:** `00`, `05`, `06`, `08`, `10`, `13`, `14`, `15`. ## Confirmation - No Unreal assets modified - No source/config/map/plugin modified - No editor state intentionally modified - No work beyond Pass 8 performed - Waiting for explicit authorization before Pass 7 or other Batch 4 passes