// REALMS IN RUIN. Copyright (c) 2025 Trevor Edwards. All rights reserved. #pragma once #include "CoreMinimal.h" #include "Characters/RIRBaseCharacter.h" #include "Interfaces/TargetInterface.h" #include "RIRBaseEnemyCharacter.generated.h" /** * */ UCLASS() class REALMSINRUIN_API ARIRBaseEnemyCharacter : public ARIRBaseCharacter, public ITargetInterface { GENERATED_BODY() public: ARIRBaseEnemyCharacter(); virtual void HighlightActor() override; virtual void UnHighlightActor() override; protected: virtual void BeginPlay() override; };