# Phase 2A — Decision Register | Field | Value | |---|---| | Status | Complete | | Date | 2026-07-17 | | Phase | 2A2b — Owner decisions applied | | Starting Git commit | `c2fa15db` | | Owner decision date | 2026-07-17 | | Rule | Every C-001–C-015 entry has an owner state: Approved, Approved with Conditions, Deferred (sub-choice), or Rejected (alternative). | Companion: [`03-SharedGameplayContracts.md`](03-SharedGameplayContracts.md). Open decisions / validation obligations: [`02-Phase2A-OpenDecisions.md`](02-Phase2A-OpenDecisions.md). --- ## Summary table | Decision | Owner state | Recommendation (locked) | Confidence | Validation obligation | Approval required | |---|---|---|---|---|---| | C-001 | Approved | ASC sole SoT for H/M/S currents and maxes | High | Combat/death cutover PIE (RE-2A1-022) | Resolved | | C-002 | Approved with Conditions | Character-specific default GE; six attrs; fail visible; no duplicate init | Medium | Spawn/respawn per-class ASC; duplicate-init guard | Resolved | | C-003 | Approved | Shared server ASC resource boundary; atomic costs | High | Cost mutation path (RE-2A1-015) | Resolved | | C-004 | Approved (transitional) | ASC→legacy one-way named shadow; end state no shadow | High | Shadow inventory; no reverse write | Resolved | | C-005 | Approved | Server damage boundary → ASC Health; ApplyDamage adapter only | Medium | Damage/death PIE (RE-2A1-022) | Resolved | | C-006 | Approved | Server restore via boundary; clamp Max*; no over-resource default | Medium | Pickup/heal apply (RE-2A1-018) | Resolved | | C-007 | Approved | Death from ASC Health ≤ 0; idempotent; anim presentation | Medium | Death path (RE-2A1-022) | Resolved | | C-008 | Approved with Conditions | GameMode orchestrates; PC handoff; pawn reports only | Medium | Respawn/HUD (RE-2A1-022) | Resolved | | C-009 | Approved | Client intent; server validate; multicast presentation-only | Medium | Ability + 2P (RE-2A1-015, 023) | Resolved | | C-010 | Approved with Conditions | Animation presentation; timing signal into lifecycle; no sole notify authority | Medium | Interrupt/notify (RE-2A1-019–020) | Resolved | | C-011 | Approved | Shared lifecycle; guaranteed cleanup; not sole AN_AttackComplete | Medium | Interrupt/death mid-ability (RE-2A1-020–022) | Resolved | | C-012 | Approved | Player ASC on PlayerState; pawn Avatar; enemy self-ASC + corrected accessor | High | Respawn Owner/Avatar; enemy accessor (RE-2A1-028) | Resolved | | C-013 | Approved | Overlay-only HUD; retire UpdatePlayerHUD; defer stamina UI | High | Overlay idempotence after respawn | Resolved | | C-014 | Approved | Server pickup ownership; client-overlap RPC rejected as default | Medium | Overlap + 2P (RE-2A1-018, 023) | Resolved | | C-015 | Approved | Minimum observability list; no permanent debug UI required | Medium | Harness/logs deliver listed fields | Resolved | --- ## Explicit rejected and deferred marks | Item | Status | Notes | |---|---|---| | Bidirectional legacy synchronization | **Rejected** | C-004 | | Client-overlap RPC as default pickup model | **Rejected** | C-014 | | GameplayEffectExecutionCalculation choice | **Deferred** | C-005 — not selected | | Exact default-GE mapping mechanism | **Deferred** | C-002 | | Exact authoritative animation-timing mechanism | **Deferred** | C-010 | | Exact temporary observability implementation | **Deferred** | C-015 | | Whether any real consumer requires a temporary legacy shadow | **Deferred** | C-004 | --- ## C-001 — Canonical player resource source of truth | Field | Content | |---|---| | Decision ID | C-001 | | Title | Canonical player resource source of truth | | State | Approved | | Owner decision | ASC attributes sole authoritative source for Health, MaxHealth, Mana, MaxMana, Stamina, MaxStamina; DEPRECATED vars not authoritative | | Approval conditions | None | | Recommended option | ASC AttributeSet sole SoT | | Alternatives | Legacy-only SoT — Rejected as end state; dual-SoT — Rejected | | Static evidence | `05`, `06` §8, `01` P0 | | Runtime evidence | RE-2A1-001, 004, 005, 012, 013; RT-001, RT-002 | | Benefits | One truth for UI, combat, potions, death | | Risks | Unconverted legacy readers break without shadow/cutover | | Migration impact | Abilities, Amazonian death, Cleric heal, HUD, stamina | | Blocking unknowns | N/A for architecture approval | | Validation obligation | Post-init ASC; potion+combat mutate ASC; death from ASC (RE-2A1-022) | | Approval question | Resolved — approved 2026-07-17 | --- ## C-002 — Character default attribute initialization | Field | Content | |---|---| | Decision ID | C-002 | | Title | Character default attribute initialization | | State | Approved with Conditions | | Owner decision | Character-specific default Gameplay Effects with listed constraints | | Approval conditions | Server-only; after ASC actor info + avatar valid; deterministic spawn/respawn; all six attrs; no native stamina fallback; no Blueprint CDO reliance; visible failure if missing; prevent duplicate init | | Recommended option | Option A — character-specific default GE | | Alternatives | B SetByCaller; C native service — historical alternatives; exact mapping **Deferred** | | Static evidence | `06` §§2–4 | | Runtime evidence | RE-2A1-001, 002, 011, 012 | | Benefits | Per-class balance; deterministic init | | Risks | Orphan GEs lack Max*; duplicate apply | | Migration impact | PlayerState, GEs, Gunslinger, spawn/respawn | | Validation obligation | Per-class ASC spawn/respawn; missing config visible; no duplicate GE | | Approval question | Resolved — approved with conditions 2026-07-17 | --- ## C-003 — Resource-access boundary | Field | Content | |---|---| | Decision ID | C-003 | | Title | Resource-access boundary | | State | Approved | | Owner decision | Shared server-authoritative ASC boundary for all new reads, affordability, costs, restoration, max queries, gates; atomic cost commit | | Approval conditions | None | | Alternatives | Per-system ad-hoc ASC — Rejected | | Static evidence | `05`, `07` S9, `06` | | Runtime evidence | RE-2A1-014, 015 | | Validation obligation | Cost reduces ASC once; failed affordability no mutation | | Approval question | Resolved — approved 2026-07-17 | --- ## C-004 — Legacy compatibility policy | Field | Content | |---|---| | Decision ID | C-004 | | Title | Legacy compatibility policy | | State | Approved (transitional only) | | Owner decision | ASC→legacy one-way shadow only for named read-only consumers with removal condition; ASC authoritative; no legacy write-through; bidirectional Rejected; end state no shadow; Option D preferred when migratable | | Approval conditions | Named consumer + removal condition required per shadow | | Alternatives | A Bidirectional — **Rejected**; B Legacy→ASC primary — Rejected; D no-sync preferred when migratable | | Static evidence | `06` sync Missing | | Runtime evidence | RE-2A1-004, 005, 013 | | Validation obligation | Shadow matches ASC; inventory whether any shadow consumer needed (**Deferred** choice) | | Approval question | Resolved — approved transitional 2026-07-17 | --- ## C-005 — Damage contract | Field | Content | |---|---| | Decision ID | C-005 | | Title | Damage contract | | State | Approved | | Owner decision | One server damage boundary: validate source/target; preserve instigator/causer; magnitude; mitigation at one boundary; mutate ASC Health; dedupe; death eval; observable damage event; ApplyDamage adapter only | | Approval conditions | None for boundary; ExecCalc not approved | | Alternatives | Final GE ExecutionCalculation — **Deferred**; legacy ApplyDamage+DEPRECATED health end state — Rejected | | Static evidence | `05`, `09`, `06` | | Runtime evidence | RE-2A1-022, 027, 030 | | Validation obligation | Single ASC Health reduction; no double hit; death trigger | | Approval question | Resolved — approved 2026-07-17 | --- ## C-006 — Healing and resource restoration contract | Field | Content | |---|---| | Decision ID | C-006 | | Title | Healing and resource restoration contract | | State | Approved | | Owner decision | Authoritative restore via shared boundary; clamp to max; attribute source; update ASC; HUD via delegates; no over-resource by default | | Approval conditions | None | | Alternatives | Overheal via tagged GEs — not approved now | | Static evidence | `05`, `06`, `12` | | Runtime evidence | RE-2A1-018 | | Validation obligation | Clamp at max; potion once; Overlay update | | Approval question | Resolved — approved 2026-07-17 | --- ## C-007 — Death contract | Field | Content | |---|---| | Decision ID | C-007 | | Title | Death contract | | State | Approved | | Owner decision | Death from ASC Health ≤ 0; authoritative; idempotent; one replicated dead state; cancel abilities; disable movement/interaction; anim presentation; shared death definition for player/enemy | | Approval conditions | None | | Alternatives | Legacy≤0 SoT — Rejected as end state | | Static evidence | `05`, `09`, `10` | | Runtime evidence | RE-2A1-004, 006, 013, 022 | | Validation obligation | One transition; no re-entry; ABP follows replicated state | | Approval question | Resolved — approved 2026-07-17 | --- ## C-008 — Respawn contract | Field | Content | |---|---| | Decision ID | C-008 | | Title | Respawn contract | | State | Approved with Conditions | | Owner decision | GameMode owns orchestration; PlayerController owns handoff (request/state/possess/input/HUD); dying pawn reports only — must not create/possess replacement | | Approval conditions | Must cover duplicate-request prevention, timing, destroy, spawn, PlayerState persistence, ASC avatar teardown/re-init, default reapply, possession, input restore, HUD idempotence | | Alternatives | Pawn-owned sole respawn — Rejected | | Static evidence | `07` S8, `11` | | Runtime evidence | RE-2A1-010, 022 | | Validation obligation | One respawn; Owner/Avatar correct; one Overlay | | Approval question | Resolved — approved with clarification 2026-07-17 | --- ## C-009 — Authority contract | Field | Content | |---|---| | Decision ID | C-009 | | Title | Authority contract | | State | Approved | | Owner decision | Client intent; server validates life, ability, target, range, resources, cost, cooldown, result; authoritative owners write replicated state; multicast presentation-only | | Approval conditions | None | | Alternatives | Notify-as-sole-authority end state — Rejected | | Static evidence | `05`, `10` | | Runtime evidence | RE-2A1-015, 019, 021, 023–026 | | Validation obligation | Listen-server damage once; montage both | | Approval question | Resolved — approved 2026-07-17 | --- ## C-010 — Animation responsibility contract | Field | Content | |---|---| | Decision ID | C-010 | | Title | Animation responsibility contract | | State | Approved with Conditions | | Owner decision | Animation owns presentation; may emit timing signal evaluated on authority; cannot be sole gameplay authority; signals enter ability lifecycle; cleanup not blocked by missing notify | | Approval conditions | Exact timing mechanism not prescribed this pass — **Deferred** | | Alternatives | Notify-authoritative hits as end state — Rejected | | Static evidence | `10` | | Runtime evidence | RE-2A1-019–021 | | Validation obligation | Interrupt cleanup without AN_AttackComplete | | Approval question | Resolved — approved with timing clarification 2026-07-17 | --- ## C-011 — Ability lifecycle and cleanup contract | Field | Content | |---|---| | Decision ID | C-011 | | Title | Ability lifecycle and cleanup contract | | State | Approved | | Owner decision | Shared lifecycle states; guaranteed cleanup for listed paths; AN_AttackComplete cannot be only cleanup path | | Approval conditions | None | | Alternatives | Montage-notify-only cleanup — Rejected | | Static evidence | `05`, `07` S3/S12, `10` | | Runtime evidence | RE-2A1-020 | | Validation obligation | Complete + interrupted clear locks; death mid-ability | | Approval question | Resolved — approved 2026-07-17 | --- ## C-012 — PlayerState and pawn ownership contract | Field | Content | |---|---| | Decision ID | C-012 | | Title | PlayerState and pawn ownership contract | | State | Approved | | Owner decision | PlayerState owns ASC/AttributeSet/cross-pawn state; pawn owns avatar/movement/anim/equipment/transient/targeting presentation; re-InitAbilityActorInfo on possess/replace; enemy self-ASC valid with corrected accessor | | Approval conditions | None | | Alternatives | Move ASC to pawn — Rejected unless redesign | | Static evidence | `06`, `09` | | Runtime evidence | RE-2A1-007, 027, 028 | | Validation obligation | Post-respawn Owner/Avatar; enemy ASC via corrected accessor | | Approval question | Resolved — approved 2026-07-17 | --- ## C-013 — HUD data-flow contract | Field | Content | |---|---| | Decision ID | C-013 | | Title | HUD data-flow contract | | State | Approved | | Owner decision | Overlay/widget-controller only; retire UpdatePlayerHUD; no UI SoT; idempotent HUD; no duplicate overlays; ASC-driven; stamina UI after canonical stamina init; UI cannot mutate gameplay | | Approval conditions | None | | Alternatives | UpdatePlayerHUD as second path — Rejected | | Static evidence | `11`, `07` S10 | | Runtime evidence | RE-2A1-008, 009 | | Validation obligation | One Overlay spawn+respawn; bars track ASC | | Approval question | Resolved — approved 2026-07-17 | --- ## C-014 — Pickup authority and replication contract | Field | Content | |---|---| | Decision ID | C-014 | | Title | Pickup authority and replication contract | | State | Approved | | Owner decision | Server owns validate/apply-once/destroy-or-deactivate/replicate existence/dedupe/attribute; client-overlap RPC **Rejected** as default; client cosmetics after authoritative collection | | Approval conditions | None | | Alternatives | Client-overlap RPC default — **Rejected**; SP non-rep as MP model — Rejected | | Static evidence | `12` | | Runtime evidence | RE-2A1-016, 017, 018 | | Validation obligation | One apply; ASC change; destroyed on all clients | | Approval question | Resolved — approved 2026-07-17 | --- ## C-015 — Runtime observability contract | Field | Content | |---|---| | Decision ID | C-015 | | Title | Runtime observability contract | | State | Approved | | Owner decision | Observable: identity, net role, Owner/Avatar, attrs, active GEs, granted abilities, lifecycle, resource commitments, damage/death/respawn events, pickup apply count; via logs/debugger/ASC inspect/bounded harness; no permanent debug UI required | | Approval conditions | None | | Alternatives | Exact harness packaging — **Deferred**; permanent debug UI — not required | | Static evidence | `13`, `15` | | Runtime evidence | RE-2A1-015, 023, 028, 031 | | Validation obligation | Each listed field obtainable in controlled session | | Approval question | Resolved — approved 2026-07-17 | --- ## Approved architecture boundary summary Canonical ASC attributes → shared server resource boundary → authoritative damage/healing → idempotent death → GameMode-owned respawn → ASC-driven HUD → authoritative ability lifecycle → character migration → enemy reconstruction → server-owned replicated pickups. - PlayerState owns persistent player ASC state. - Pawn is the player avatar. - Enemy ASC is self-owned and requires a corrected accessor. - Multicast animation is presentation-only. - Legacy shadow values are temporary, one-way, named, and removable. - No per-character reconstruction may begin before the shared contracts are planned and the initial Phase 2A implementation sequence is approved. ## Register integrity - Every C-001–C-015 has an owner state. - Status: Complete. - Runtime validation obligations are recorded but do not reopen architecture approval. - No Unreal implementation authorized by this register alone.