// REALMS IN RUIN. Copyright (c) 2025 Trevor Edwards. All rights reserved. #pragma once #include "CoreMinimal.h" #include "UObject/Interface.h" #include "TargetInterface.generated.h" // This class does not need to be modified. UINTERFACE(MinimalAPI) class UTargetInterface : public UInterface { GENERATED_BODY() }; /** * */ class REALMSINRUIN_API ITargetInterface { GENERATED_BODY() // Add interface functions to this class. This is the class that will be inherited to implement this interface. public: virtual void HighlightActor() = 0; virtual void UnHighlightActor() = 0; };