# 15 — Handoff Status **Status: Draft** - **Scope:** Authoritative cross-model continuation document for Phase 1. - **Last updated:** 2026-07-16 - **Current phase:** Phase 1 — Static Architecture - **Last completed pass / batch:** Batch 4C (Pass 9) - **Next authorized work:** Wait for user — recommend **Batch 4D** (Pass 4 sessions and/or Pass 10 pickups) as separately authorized ## Phase completed | Item | Value | |------|--------| | Phase | Phase 1 — Static Architecture (in progress) | | Batch completed | Batch 4C — Enemy AI static analysis | | Passes completed | Pass 9 | | Date completed | 2026-07-16 | | Model identifier | Cursor Grok 4.5 | --- ## Repository integrity ### Starting state (Batch 4C) - **Git:** Clean (`git status --short` empty; diffs empty). - **Baseline includes:** `e50c8032` Batch 4B Pass 7 GAS archaeology. - **Editor:** `IsPIERunning=false`; level `/Game/_Main/Levels/Testing/Test01`; selected actor `BP_Enemy_Skeleton_C_1`. ### Ending state (Batch 4C close) - Modified files: Markdown under `Documentation/Archaeology/` (listed below). - **Unexpected working-tree changes (not caused by Pass 9; not reverted):** - Deleted: `Migration-Notes/UE54-Baseline.md` - Untracked: `Documentation/Migration-Notes/` - No Unreal assets, source, config, plugins, or maps modified by this batch. - PIE not started; level and selection unchanged. - Ending Git: Archaeology Markdown dirty **plus** the unexpected Migration-Notes paths above. --- ## Areas fully inspected (Batch 4C) - `ARIRBaseEnemyCharacter` / `ARIRBaseCharacter` GetASC / `ITargetInterface` - `BP_EnemyCharacterBase` + `BP_Enemy_Skeleton` EventGraphs, GetEnemyREF, CDO control - `BPI_EnemyCharacter` (GetEnemyREF / AddPlayerTarget / EnemyMeleeAttack) - Placed `BP_Enemy_Skeleton_C_1` controller/possession props - Project-wide BT/BB/StateTree/EQS/AIPerception/AIController subclass searches - Test01 NavMeshBoundsVolume / RecastNavMesh absence - `ABP_Skeleton` EventGraph + deps; `Anim_SkeletonAttackMontage` referencers ## Areas partially inspected - `BP_Enemy_Skeleton_C_0` (presence only) - ABP Death transition pin details (AnimGraph DSL empty) - CharacterMovement orient flags (partially unreadable) ## Areas not yet inspected - Pass 4 frontend/sessions - Pass 10 full pickup deep dive - Pass 11 migration matrix - PIE / runtime --- ## Files updated | File | Status | |------|--------| | Documentation/Archaeology/09-EnemyAI-StaticAnalysis.md | Draft (Pass 9 rewrite) | | Documentation/Archaeology/03-ClassHierarchy.md | Draft | | Documentation/Archaeology/05-LegacyAbilityArchitecture.md | Draft (enemy ApplyDamage note) | | Documentation/Archaeology/06-PartialGASArchitecture.md | Draft | | Documentation/Archaeology/10-AnimationDependencies.md | Draft | | Documentation/Archaeology/13-Unknowns-And-RuntimeQuestions.md | Draft | | Documentation/Archaeology/14-EvidenceIndex.md | Draft | | Documentation/Archaeology/15-HandoffStatus.md | Draft | **12 not modified** (no new EffectActor evidence beyond Pass 7). **07 not created.** ## Key Pass 9 outcomes 1. **Chase primary classification: Implementation Missing** (empty Tick/Overlap; no MoveTo; no target acquisition). 2. **Attack primary classification: Implementation Missing** (EnemyMeleeAttack unimplemented; orphan montage). 3. **Stock AIController + PlacedInWorld** — possession may occur; no behavior. 4. **No BT/BB/Perception/navmesh** in project / Test01. 5. **GetASC defect is separate** — does not cause chase/attack failure. 6. **ABP SetIsDead(false)** every Update — death path incomplete. 7. **Player ApplyDamage has no enemy health/death consumer** statically. ## Suggested next bounded task **Authorize Batch 4D explicitly**, e.g.: 1. Pass 4 — Frontend / sessions 2. Pass 10 — Pickup deep dive **Do not begin** Pass 11 or PIE until authorized. **Starting files:** `00`, `09`, `11`, `12`, `13`, `14`, `15`. ## Confirmation - No Unreal assets modified - No source/config/map/plugin modified - No editor state intentionally modified - No work beyond Pass 9 performed - Waiting for explicit authorization before Batch 4D