// REALMS IN RUIN. Copyright (c) 2025 Trevor Edwards. All rights reserved. #pragma once #include "CoreMinimal.h" #include "AbilitySystemComponent.h" #include "RIRAbilitySystemComponent.generated.h" UCLASS() class REALMSINRUIN_API URIRAbilitySystemComponent : public UAbilitySystemComponent { GENERATED_BODY() public: URIRAbilitySystemComponent(); };