# 15 — Handoff Status **Status: Draft** - **Scope:** Authoritative cross-model continuation document for Phase 1. - **Last updated:** 2026-07-16 - **Current phase:** Phase 1 — Static Architecture - **Last completed pass / batch:** Batch 4B (Pass 7) - **Next authorized work:** Wait for user — recommend **Pass 9** (enemy AI) or **Pass 4** (sessions) as separately authorized ## Phase completed | Item | Value | |------|--------| | Phase | Phase 1 — Static Architecture (in progress) | | Batch completed | Batch 4B — Partial GAS architecture | | Passes completed | Pass 7 | | Date completed | 2026-07-16 | | Model identifier | Cursor Grok 4.5 | --- ## Repository integrity ### Starting state (Batch 4B) - **Git:** Clean (`git status --short` empty; diffs empty). - **Baseline commits include:** `4e926d1c` Batch 4A Pass 8 animation archaeology. - **Authorization:** Batch 4A committed before start. - **Editor:** `IsPIERunning=false`; level `/Game/_Main/Levels/Testing/Test01`; selected actor `BP_Enemy_Skeleton_C_1`. ### Ending state (Batch 4B close) - Modified files: Markdown only under `Documentation/Archaeology/` (listed below). - No source, config, plugin, map, or Unreal asset writes. - PIE not started; level and selection unchanged. - Ending Git: only authorized Archaeology Markdown dirty. --- ## Areas fully inspected (Batch 4B) - Native: RIRPlayerState, RIRPlayerCharacter, RIRBaseCharacter, RIRBaseEnemyCharacter, RIRAttributeSet, RIRGameplayAbility, RIRAbilitySystemComponent, RIREffectActor, RIRHUD, OverlayWidgetController - All 8 GE assets under `/Game/_Main/Blueprints/Game/GameSystems/GAS/GameplayEffects/` - BP_PlayerState DefaultAttributes property - Consumable EffectActor subclasses + HealthPotion apply graph - DefaultGameplayTags.ini + tag/cue/GA negative searches - search_subclasses for GA, cue notifies, MMC, ExecutionCalculation ## Areas partially inspected - ManaPotion / ManaCrystal / OrangeSlice EventGraphs (refs + agent; HealthPotion DSL verified) - WBP_Overlay Blueprint bar bindings (native controller only) - GE GameplayEffectComponents (unreadable) ## Areas not yet inspected - Pass 4 frontend/sessions - Pass 9 enemy BP AI - Pass 10 full pickup deep dive - Pass 11 migration matrix - PIE / runtime --- ## Files created None. ## Files updated | File | Status | |------|--------| | Documentation/Archaeology/06-PartialGASArchitecture.md | Draft (Pass 7 rewrite) | | Documentation/Archaeology/05-LegacyAbilityArchitecture.md | Draft (boundary note) | | Documentation/Archaeology/08-CharacterSystems.md | Draft | | Documentation/Archaeology/11-UI-HUD-And-Sessions.md | Draft | | Documentation/Archaeology/12-Pickups-And-Effects.md | Draft | | Documentation/Archaeology/13-Unknowns-And-RuntimeQuestions.md | Draft | | Documentation/Archaeology/14-EvidenceIndex.md | Draft | | Documentation/Archaeology/15-HandoffStatus.md | Draft | **10-AnimationDependencies.md not modified** (no new animation↔GAS interaction). **07-AbilityMigrationMatrix.md not created.** ## Toolsets used EditorAppToolset; SceneTools; AssetTools; ObjectTools; BlueprintTools; GameplayTagsToolset / GameplayCueToolset (read-only via subagents). ## Tool limitations / failed queries - `GameplayEffectComponents` unreadable on GE CDOs - Some ObjectTools property-name batches on BlueprintGeneratedClass failed until Default__/alternate load path used by subagent - search_subclasses requires `base_class` + `class_name` (not `parent_class`) - No PIE ## Key Pass 7 outcomes 1. **Only active GE application path:** consumable EffectActors (potions/food). 2. **All four character DefaultAttributes GEs orphaned**; BP_PlayerState = None. 3. **No project GAs, grants, cues, MMC, ExecutionCalculations.** 4. **All 12 INI gameplay tags unreferenced.** 5. **Dual HUD + no DEPRECATED↔ASC sync** confirmed as migration boundary. 6. **Enemy GetASC defect** remains static Incomplete Refactor affecting EffectActor on enemies. ## Suggested next bounded task **Authorize explicitly one of:** 1. Pass 9 — Enemy BP AI 2. Pass 4 — Frontend / sessions 3. Pass 10 — Pickup deep dive **Do not begin** Pass 11 or PIE until authorized. **Starting files:** `00`, `06`, `08`, `09`, `12`, `13`, `14`, `15`. ## Confirmation - No Unreal assets modified - No source/config/map/plugin modified - No editor state intentionally modified - No work beyond Pass 7 performed - Waiting for explicit authorization before Pass 9 or other passes