// REALMS IN RUIN. Copyright (c) 2025 Trevor Edwards. All rights reserved. #pragma once #include "CoreMinimal.h" #include "Abilities/GameplayAbility.h" #include "RIRGameplayAbility.generated.h" /** * Base class for all Gameplay Abilities in RIR Project */ UCLASS() class REALMSINRUIN_API URIRGameplayAbility : public UGameplayAbility { GENERATED_BODY() public: URIRGameplayAbility(); protected: // Protected interface for derived classes };