Initialize Git with LFS for binary assets and add standard Unreal Engine .gitignore/.gitattributes. Co-authored-by: Cursor <cursoragent@cursor.com>
23 lines
543 B
C++
23 lines
543 B
C++
// REALMS IN RUIN. Copyright (c) 2025 Trevor Edwards. All rights reserved.
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#include "UI/WidgetController/RIRWidgetController.h"
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void URIRWidgetController::SetWidgetControllerParams(const FWidgetControllerParams& WCParams)
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{
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PlayerController = WCParams.PlayerController;
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PlayerState = WCParams.PlayerState;
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AbilitySystemComponent = WCParams.AbilitySystemComponent;
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AttributeSet = WCParams.AttributeSet;
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}
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void URIRWidgetController::BroadcastInitialInitialValues()
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{
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}
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void URIRWidgetController::BindCallbacksToDependencies()
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{
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}
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