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tedwardsandCursor ff5640a020 Establish UE 5.8 known-good baseline with Batch 1 archaeology docs.
Initialize Git with LFS for binary assets and add standard Unreal Engine .gitignore/.gitattributes.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-16 19:40:19 -07:00

23 lines
543 B
C++

// REALMS IN RUIN. Copyright (c) 2025 Trevor Edwards. All rights reserved.
#include "UI/WidgetController/RIRWidgetController.h"
void URIRWidgetController::SetWidgetControllerParams(const FWidgetControllerParams& WCParams)
{
PlayerController = WCParams.PlayerController;
PlayerState = WCParams.PlayerState;
AbilitySystemComponent = WCParams.AbilitySystemComponent;
AttributeSet = WCParams.AttributeSet;
}
void URIRWidgetController::BroadcastInitialInitialValues()
{
}
void URIRWidgetController::BindCallbacksToDependencies()
{
}