Exclude REALMSINRUIN_TITLE_DEV.png from Git LFS so the README hero renders on Gitea. Co-authored-by: Cursor <cursoragent@cursor.com>
5.2 KiB
5.2 KiB
15 — Handoff Status
Status: Draft
- Scope: Authoritative cross-model continuation document for Phase 1.
- Last updated: 2026-07-16
- Current phase: Phase 1 — Static Architecture
- Last completed pass / batch: Batch 4D (Pass 4 + Pass 10)
- Next authorized work: Wait for user — Pass 11 (synthesis / executive summary / Ability Migration Matrix) only when explicitly authorized
Phase completed
| Item | Value |
|---|---|
| Phase | Phase 1 — Static Architecture (in progress; static archaeology complete pending Pass 11) |
| Batch completed | Batch 4D — Frontend/sessions + UI/HUD/pickups |
| Passes completed | Pass 4, Pass 10 |
| Date completed | 2026-07-16 |
| Model identifier | Cursor Grok 4.5 |
Repository integrity
Starting state (Batch 4D)
- Git: Clean (
git status --shortempty;git diff/git diff --cachedempty). - Authorization gate: Batch 4C committed; Migration-Notes resolved; working tree empty before investigation.
- Editor:
IsPIERunning=false; level/Game/_Main/Levels/Testing/Test01; selected actorBP_Enemy_Skeleton_C_1.
Ending state (Batch 4D close)
- Modified files: Markdown under
Documentation/Archaeology/only (listed below). - Temporary scratch files
_tmp_pass4.txt/_tmp_pass10.txtdeleted if present. - No Unreal assets, source, config, plugins, or maps modified.
- PIE not started; level and selection unchanged at closeout check.
- Ending Git: Archaeology Markdown dirty only (expected before user commit request).
Areas fully inspected (Batch 4D)
Pass 4
GI_Dungeoneer,GM_MainMenu,GM_Dungeoneer,PC_MainMenu,PC_CharacterWBP_MainMenu,WBP_GameSlot,WBP_CharacterSelect,BP_MainMenuPawn- Session create/find/join completion/failure pins
- Maps MainMenu, Test01, Dev_Island, LEVEL_01 (GameMode via deps)
Config/*.iniOnlineSubsystem / Steam / GameInstanceClass grep (negative)- Example AdvancedSessions BP referencers
Pass 10
WBP_PlayerHUDCDO Overlay classes;WBP_Overlaytree + bar bindingsBP_OverlayWidgetController(empty BP; native parent)BPI_PlayerControllerUpdatePlayerHUD / AddGold implementation status- Four
RIREffectActorpickups EventGraphs + CDO GE / replicate BP_BasePickUp/BP_SmallGoldPickUpgold + DEPRECATED health/mana paths- UI inventory (pause missing; W_HUD_OLD unreferenced creator)
- Test01 placed pickup counts
Areas partially inspected
- JoinSession internal travel (no explicit success pin)
- Remote-client character-select (server-only CreateWidget)
- Sphere collision profile / GenerateOverlapEvents (tool limit)
- LEVEL_01 menu reachability (no OpenLevel referencer found)
- WBP_BannerMessage / GameStats widgets (existence only)
Areas not yet inspected
- Pass 11 synthesis /
01-ExecutiveSummary/07-AbilityMigrationMatrix - PIE / standalone / multiplayer runtime
- Full CommonUI content usage
Files updated
| File | Status |
|---|---|
| Documentation/Archaeology/02-ProjectArchitecture.md | Draft (Pass 4 maps/config) |
| Documentation/Archaeology/03-ClassHierarchy.md | Draft (PC/GI/BPI holes) |
| Documentation/Archaeology/06-PartialGASArchitecture.md | Draft (Overlay + EffectActor Pass 10) |
| Documentation/Archaeology/08-CharacterSystems.md | Draft (char-select spawn) |
| Documentation/Archaeology/11-UI-HUD-And-Sessions.md | Draft (Pass 4+10 rewrite) |
| Documentation/Archaeology/12-Pickups-And-Effects.md | Draft (Pass 10 rewrite) |
| Documentation/Archaeology/13-Unknowns-And-RuntimeQuestions.md | Draft |
| Documentation/Archaeology/14-EvidenceIndex.md | Draft |
| Documentation/Archaeology/15-HandoffStatus.md | Draft |
09 not reopened (pickup enemy ASC note only via 12/06).
05 / 10 Animation not modified.
07 not created. 01-ExecutiveSummary not created.
Key Batch 4D outcomes
- Sessions live in menu PC/widgets, not GameInstance; AdvancedSessions nodes connected; OnlineSubsystem project INI Missing.
- GI_Dungeoneer Present but Unconnected.
- Pawn spawn: DefaultPawn=None → character-select → SpawnActor+Possess (Gunslinger not in UI; char-select server-only create).
- ASC Overlay Health/Mana connected statically; no stamina widget; Overlay class CDOs assigned.
- Legacy UpdatePlayerHUD and AddGold unimplemented on
PC_Character(not native either). - Four GE pickups Active static path with Authority Risk; gold Partial (AddGold hole); no other currency.
- Do not claim sessions or pickups work without runtime testing.
Suggested next bounded task
Authorize Pass 11 explicitly (Phase 1 synthesis only), e.g.:
- Create
01-ExecutiveSummary.md/ update synthesis docs - Create
07-AbilityMigrationMatrix.md - No PIE unless separately authorized
Do not begin Pass 11 without explicit user authorization.
Continuity checklist for next model
- Read docs 00, 00A, 02–06, 08–15 (and 11–12 as primary Batch 4D deliverables).
- Confirm git status before any work; only Archaeology Markdown may change unless user expands authorization.
- Confirm PIE stopped; level Test01 unless user changed it.
- Pass 11 = synthesis only — no Unreal mutation, no PIE unless authorized.