Initialize Git with LFS for binary assets and add standard Unreal Engine .gitignore/.gitattributes. Co-authored-by: Cursor <cursoragent@cursor.com>
10 lines
242 B
C++
10 lines
242 B
C++
// REALMS IN RUIN. Copyright (c) 2025 Trevor Edwards. All rights reserved.
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#include "Abilities/RIRGameplayAbility.h"
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URIRGameplayAbility::URIRGameplayAbility()
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{
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InstancingPolicy = EGameplayAbilityInstancingPolicy::InstancedPerActor;
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}
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