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realms-in-ruin-dev/Documentation/Archaeology/14-EvidenceIndex.md
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tedwardsandCursor 4e926d1ccc Document Batch 4A Pass 8 animation archaeology: AnimNotify callbacks and ability cleanup wiring.
Resolves UseAbility* callers via shared AN_Ability notifies, qualifies Pass 6 ability statuses, and records AnimBP/Montage dependencies without modifying Unreal assets.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-16 21:00:59 -07:00

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14 — Evidence Index

Status: Draft

  • Scope: Compact cross-model index of material findings. Full analysis lives in linked docs.
  • Last updated: 2026-07-16
  • Current phase: Phase 1 — Static Architecture
  • Last completed pass: Pass 8 (Batch 4A)
  • Next pass expected to contribute: Every batch

Draft tracking

Completed sections

  • Batch 13 evidence rows
  • Batch 4A Pass 8 AnimBP / Montage / AnimNotify rows

Pending sections

  • GE/cue referencer rows (Pass 7)

System Subsystem Finding Evidence type Classification Exact source Exact symbol Blueprint path Graph Node/event Asset/config Doc Confidence Remaining verification
Anim Caller UseAbility001 called by AN_Ability_001 Observed Implementation Intended Behavior read_graph_dsl UseAbility001 AN_Ability_001 Received_Notify Received_Notify .../PlayerCharacterRelated/AN_Ability_001 10,05 High Notify times
Anim Caller UseAbility004 called by AN_Ability_004 Observed Implementation Intended Behavior deps + notify body UseAbility004 AN_Ability_004 Received_Notify .../AN_Ability_004 10 High Times
Anim Cleanup AN_AttackComplete → SetIsAttacking clears CurrentlyAttacking Observed Implementation Intended Behavior read_graph_dsl SetIsAttacking AN_AttackComplete Received_Notify .../AN_AttackComplete 10,05 High Interrupt PIE
Anim Paladin ABP Locomotion Idle/WalkRun/Charge/Block/Death; reads IsBlocking/IsCharging/IsDead Observed Implementation Intended Behavior list_graphs + EventGraph IsBlocking ABP_Paladin EventGraph / Locomotion BlueprintUpdateAnimation .../Paladin/ABP_Paladin 10,08 High
Anim Amazon ABP Locomotion Idle/WalkRun/Death only Observed Implementation list_graphs ABP_Amazon Locomotion .../Amazon/ABP_Amazon 10 High
Anim Cleric ABP Divine Circle state; DivineCircleActive? from Cleric Observed Implementation Intended Behavior list_graphs + EventGraph DSL DivineCircleActive? ABP_Cleric EventGraph BlueprintUpdateAnimation .../Cleric/ABP_Cleric 10 High
Anim Wizard ABP Locomotion only; no class montages Observed Implementation Stub context find_assets + deps ABP_Wizard Locomotion .../Wizard/ABP_Wizard 10 High
Anim Gunslinger No AnimBP dependency Observed Implementation Existing Baseline Defect get_dependencies IsDataOnly Player_Gunslinger 10,08 High
Anim Cleric 001 AN_Ability_001 present; UseAbility001 unimplemented Observed Implementation Existing Baseline Defect list_events + deps UseAbility001 Player_Cleric AN_Ability_001 Cleric_PrimaryAttack_* 10,05 High
Anim Cleric 003 AN_Ability_003 vestigial; damage in ConcentrateHandle Observed Implementation Technical Debt Pass 6+8 UseAbility003 Player_Cleric EventGraph ConcentrateHandle Cleric_Ability003_Montage 10,05 High
Anim Unconnected Cleric_Hu_M_Spell_Staff_Up_Impact_Montage 0 referencers Observed Implementation Present but Unconnected get_referencers .../Cleric_Hu_M_Spell_Staff_Up_Impact_Montage 10 High
Anim Tool limit Montage Notifies array unreadable; AnimNotifyList empty for BP notifies Unknown — Tool Limitation ObjectTools Notifies AnimMontage 10,13 High Manual Editor
Ability Multicast risk Hit windows depend on server montage notify evaluation Inferred Technical Debt architecture Multicast_PlayMontage BP_PlayerCharacterBase EventGraph Multicast_PlayMontage 10,13 Medium PIE
Ability Paladin 001 Pass 6 Implemented; Pass 8 no status change (qualified) Observed Implementation Implemented AN_Ability_001 Player_Paladin Attack_*_Fast_Montage 05,10 High
GAS Default GE BP_PlayerState DefaultAttributes=None Observed Implementation Partially Implemented ObjectTools CDO defaultAttributesGameplayEffect BP_PlayerState 06 High Pass 7
Continuity Editor PIE=false; Test01; sel Skeleton_C_1 Observed Implementation EditorApp/SceneTools IsPIERunning Test01 15 High
Repo Git Clean at Batch 4A start; Archaeology md only after Observed Implementation git status 15 High