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realms-in-ruin-dev/.gitignore
T
tedwardsandCursor ff5640a020 Establish UE 5.8 known-good baseline with Batch 1 archaeology docs.
Initialize Git with LFS for binary assets and add standard Unreal Engine .gitignore/.gitattributes.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-16 19:40:19 -07:00

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# Visual Studio user specific files
.vs/
.vsconfig
# JetBrains user specific files
.idea/
*.DotSettings.user
# Cursor IDE local state (keep project MCP config if added explicitly)
.cursor/
# Compiled Object files
*.slo
*.lo
*.o
*.obj
# Precompiled Headers
*.gch
*.pch
# Compiled Dynamic libraries
*.so
*.dylib
*.dll
# Compiled Static libraries
*.lai
*.la
*.a
*.lib
# Executables
*.exe
*.out
*.app
*.ipa
# These project files can be generated by the engine
*.xcodeproj
*.xcworkspace
*.sln
*.slnx
*.suo
*.opensdf
*.sdf
*.VC.db
*.VC.opendb
*.opendb
# Binary Files
Binaries/*
Plugins/**/Binaries/*
# Automatically generated Build files
Build/Scripts/obj/*
Build/Scripts/*.csproj.props
Build/Mac/*.PackageVersionCounter
Build/Mac/Resources/*.plist
Build/Mac/Resources/*.entitlements
# Built data for maps
*_BuiltData.uasset
# Developer-specific Plugins (RiderLink, etc)
Plugins/Developer/*
# Configuration files generated by the Editor
Saved/*
# Compiled source files for the engine to use
Intermediate/*
Plugins/**/Intermediate/*
# Cache files for the editor to use
DerivedDataCache/*
# Ignore files added by Finder on Mac
.DS_Store
# Windows thumbnail cache
Thumbs.db
# Backup & swap files
*~
*.swp
*.bak