Files
realms-in-ruin-dev/Documentation/Archaeology/15-HandoffStatus.md
T
tedwardsandCursor 53315574a4 Document Batch 4C Pass 9 enemy AI archaeology: missing chase and attack implementation.
Records empty enemy EventGraphs, stock AIController possession, orphan attack montage, and separates GetASC defect from chase/attack failure.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-16 21:46:08 -07:00

4.0 KiB

15 — Handoff Status

Status: Draft

  • Scope: Authoritative cross-model continuation document for Phase 1.
  • Last updated: 2026-07-16
  • Current phase: Phase 1 — Static Architecture
  • Last completed pass / batch: Batch 4C (Pass 9)
  • Next authorized work: Wait for user — recommend Batch 4D (Pass 4 sessions and/or Pass 10 pickups) as separately authorized

Phase completed

Item Value
Phase Phase 1 — Static Architecture (in progress)
Batch completed Batch 4C — Enemy AI static analysis
Passes completed Pass 9
Date completed 2026-07-16
Model identifier Cursor Grok 4.5

Repository integrity

Starting state (Batch 4C)

  • Git: Clean (git status --short empty; diffs empty).
  • Baseline includes: e50c8032 Batch 4B Pass 7 GAS archaeology.
  • Editor: IsPIERunning=false; level /Game/_Main/Levels/Testing/Test01; selected actor BP_Enemy_Skeleton_C_1.

Ending state (Batch 4C close)

  • Modified files: Markdown under Documentation/Archaeology/ (listed below).
  • Unexpected working-tree changes (not caused by Pass 9; not reverted):
    • Deleted: Migration-Notes/UE54-Baseline.md
    • Untracked: Documentation/Migration-Notes/
  • No Unreal assets, source, config, plugins, or maps modified by this batch.
  • PIE not started; level and selection unchanged.
  • Ending Git: Archaeology Markdown dirty plus the unexpected Migration-Notes paths above.

Areas fully inspected (Batch 4C)

  • ARIRBaseEnemyCharacter / ARIRBaseCharacter GetASC / ITargetInterface
  • BP_EnemyCharacterBase + BP_Enemy_Skeleton EventGraphs, GetEnemyREF, CDO control
  • BPI_EnemyCharacter (GetEnemyREF / AddPlayerTarget / EnemyMeleeAttack)
  • Placed BP_Enemy_Skeleton_C_1 controller/possession props
  • Project-wide BT/BB/StateTree/EQS/AIPerception/AIController subclass searches
  • Test01 NavMeshBoundsVolume / RecastNavMesh absence
  • ABP_Skeleton EventGraph + deps; Anim_SkeletonAttackMontage referencers

Areas partially inspected

  • BP_Enemy_Skeleton_C_0 (presence only)
  • ABP Death transition pin details (AnimGraph DSL empty)
  • CharacterMovement orient flags (partially unreadable)

Areas not yet inspected

  • Pass 4 frontend/sessions
  • Pass 10 full pickup deep dive
  • Pass 11 migration matrix
  • PIE / runtime

Files updated

File Status
Documentation/Archaeology/09-EnemyAI-StaticAnalysis.md Draft (Pass 9 rewrite)
Documentation/Archaeology/03-ClassHierarchy.md Draft
Documentation/Archaeology/05-LegacyAbilityArchitecture.md Draft (enemy ApplyDamage note)
Documentation/Archaeology/06-PartialGASArchitecture.md Draft
Documentation/Archaeology/10-AnimationDependencies.md Draft
Documentation/Archaeology/13-Unknowns-And-RuntimeQuestions.md Draft
Documentation/Archaeology/14-EvidenceIndex.md Draft
Documentation/Archaeology/15-HandoffStatus.md Draft

12 not modified (no new EffectActor evidence beyond Pass 7).
07 not created.

Key Pass 9 outcomes

  1. Chase primary classification: Implementation Missing (empty Tick/Overlap; no MoveTo; no target acquisition).
  2. Attack primary classification: Implementation Missing (EnemyMeleeAttack unimplemented; orphan montage).
  3. Stock AIController + PlacedInWorld — possession may occur; no behavior.
  4. No BT/BB/Perception/navmesh in project / Test01.
  5. GetASC defect is separate — does not cause chase/attack failure.
  6. ABP SetIsDead(false) every Update — death path incomplete.
  7. Player ApplyDamage has no enemy health/death consumer statically.

Suggested next bounded task

Authorize Batch 4D explicitly, e.g.:

  1. Pass 4 — Frontend / sessions
  2. Pass 10 — Pickup deep dive

Do not begin Pass 11 or PIE until authorized.

Starting files: 00, 09, 11, 12, 13, 14, 15.

Confirmation

  • No Unreal assets modified
  • No source/config/map/plugin modified
  • No editor state intentionally modified
  • No work beyond Pass 9 performed
  • Waiting for explicit authorization before Batch 4D