Initialize Git with LFS for binary assets and add standard Unreal Engine .gitignore/.gitattributes. Co-authored-by: Cursor <cursoragent@cursor.com>
7 lines
178 B
C++
7 lines
178 B
C++
// Copyright Trevor Edwards
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#include "REALMSINRUIN.h"
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#include "Modules/ModuleManager.h"
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IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, REALMSINRUIN, "REALMSINRUIN" );
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