Files
realms-in-ruin-dev/Source/REALMSINRUIN.Target.cs
T
tedwardsandCursor ff5640a020 Establish UE 5.8 known-good baseline with Batch 1 archaeology docs.
Initialize Git with LFS for binary assets and add standard Unreal Engine .gitignore/.gitattributes.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-16 19:40:19 -07:00

17 lines
406 B
C#

// Copyright Trevor Edwards
using UnrealBuildTool;
using System.Collections.Generic;
public class REALMSINRUINTarget : TargetRules
{
public REALMSINRUINTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Game;
DefaultBuildSettings = BuildSettingsVersion.V7;
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_8;
ExtraModuleNames.AddRange( new string[] { "REALMSINRUIN" } );
}
}