Initialize Git with LFS for binary assets and add standard Unreal Engine .gitignore/.gitattributes. Co-authored-by: Cursor <cursoragent@cursor.com>
17 lines
358 B
C++
17 lines
358 B
C++
// REALMS IN RUIN. Copyright (c) 2025 Trevor Edwards. All rights reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "AbilitySystemComponent.h"
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#include "RIRAbilitySystemComponent.generated.h"
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UCLASS()
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class REALMSINRUIN_API URIRAbilitySystemComponent : public UAbilitySystemComponent
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{
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GENERATED_BODY()
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public:
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URIRAbilitySystemComponent();
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};
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