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realms-in-ruin-dev/Source/REALMSINRUIN/Public/Characters/RIRBaseEnemyCharacter.h
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C++

// REALMS IN RUIN. Copyright (c) 2025 Trevor Edwards. All rights reserved.
#pragma once
#include "CoreMinimal.h"
#include "Characters/RIRBaseCharacter.h"
#include "Interfaces/TargetInterface.h"
#include "RIRBaseEnemyCharacter.generated.h"
/**
*
*/
UCLASS()
class REALMSINRUIN_API ARIRBaseEnemyCharacter : public ARIRBaseCharacter, public ITargetInterface
{
GENERATED_BODY()
public:
ARIRBaseEnemyCharacter();
virtual void HighlightActor() override;
virtual void UnHighlightActor() override;
protected:
virtual void BeginPlay() override;
};