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realms-in-ruin-dev/Documentation/Phase2/01-Phase2A-RuntimeEvidenceIndex.md
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tedwardsandCursor 9919faab4a Document Phase 2A1 runtime baseline evidence and open decisions.
Capture bounded PIE observations for ASC/legacy divergence, HUD, and blocked ability/multiplayer paths without implementing fixes.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-17 06:22:50 -07:00

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Phase 2A1 — Runtime Evidence Index

Field Value
Status Draft
Date 2026-07-17
Git commit aa0058a0
Engine UE 5.8
Map (unless noted) /Game/_Main/Levels/Testing/Test01

Index of material runtime observations. Evidence classification uses Phase 2A1 vocabulary.

Evidence ID Test ID Player role Character Execution mode Observation Observed values Classification Confidence
RE-2A1-001 RT-001 Authority / local Amazonian 1P Floating PIE ASC attributes at possession Health 75/75, MaxHealth 100, Mana 25/25, MaxMana 50, Stamina 0, MaxStamina 0 Observed Runtime Behavior High
RE-2A1-002 RT-001 Authority / local Amazonian 1P Floating PIE No active GEs GetActiveEffects = [] Observed Runtime Behavior High
RE-2A1-003 RT-001 Authority / local Amazonian 1P Floating PIE No granted GAs GetGrantedAbilities = [] Observed Runtime Behavior High
RE-2A1-004 RT-001 Authority / local Amazonian 1P Floating PIE Legacy health/mana uninitialized DEPRECATED_CurrentHealth=0, MaxHealth=0, CurrentMana=0, MaxMana=0 Observed Runtime Behavior High
RE-2A1-005 RT-001 Authority / local Amazonian 1P Floating PIE Legacy stamina initialized CurrentStamina=85, MaxStamina=100 Observed Runtime Behavior High
RE-2A1-006 RT-001 Authority / local Amazonian 1P Floating PIE Death/attack flags IsDead=false, CurrentlyAttacking=false Observed Runtime Behavior High
RE-2A1-007 RT-001 Authority / local Amazonian 1P Floating PIE ASC lives on PlayerState; pawn GetASC works PS AbilitySystemComponent; pawn attribute query returns same set Observed Runtime Behavior High
RE-2A1-008 RT-001 Authority / local Amazonian 1P Floating PIE Overlay HUD visible Two Slate progress bars after spawn; no stamina widget Observed Runtime Behavior High
RE-2A1-009 RT-001 Authority / local Amazonian 1P Floating PIE WBP_PlayerHUD spawned WBP_PlayerHUD_C_0; Overlay classes assigned Observed Runtime Behavior High
RE-2A1-010 RT-001 Authority / local Amazonian 1P Floating PIE Char-select Start spawn warning GM_Dungeoneer PlayerFirstSpawn Accessed None on PlayerController node; pawn still spawned Reproduced Baseline Defect High
RE-2A1-011 RT-001 Amazonian CDO Read-only CDO Explains legacy zeros Amazonian CDO H/M=0/0; Stamina 85/100 Observed Implementation (defaults) High
RE-2A1-012 RT-002 Authority / local Paladin 1P Floating PIE ASC init same as Amazonian H75/100 M25/50 S0/0; no GEs/GAs Observed Runtime Behavior High
RE-2A1-013 RT-002 Authority / local Paladin 1P Floating PIE Legacy mana diverges from ASC Legacy Mana 100/100 vs ASC Mana 25/50; Health 0/0 Observed Runtime Behavior High
RE-2A1-014 RT-002 Authority / local Paladin 1P Floating PIE Ability004 mana cost default DEPRECATED_Ability004ManaCost = 0 (instance + CDO) Observed Runtime Behavior High
RE-2A1-015 RT-002 Authority / local Paladin 1P Floating PIE Slate key does not activate ability PressKey Four/LMB; CurrentlyAttacking stayed false; resources unchanged Tool Limitation High
RE-2A1-016 RT-003 1P map inventory Pickups present without placement 1× HealthPotion, ManaPotion, ManaCrystal, OrangeSlice; 3× SmallGold Observed Runtime Behavior High
RE-2A1-017 RT-003 HealthPotion Runtime property Pickup does not replicate bReplicates=false, role Authority Observed Runtime Behavior High
RE-2A1-018 RT-003 Overlap/GE apply not executed Movement/input unavailable Blocked by Test Environment / Tool Limitation High
RE-2A1-019 RT-004 Amazonian Ability 001 chain not executed Enhanced Input not injectable Tool Limitation High
RE-2A1-020 RT-004B Amazonian Interrupt test not run Depends on ability play + existing interrupt action Blocked by Test Environment High
RE-2A1-021 RT-005 Paladin Ability 001 chain not executed Same input limitation Tool Limitation High
RE-2A1-022 RT-006 No connected player damage source used Enemy attack Missing; ability damage unreachable Blocked by Missing Implementation / Tool Limitation High
RE-2A1-023 RT-007 Editor PlayIn settings read Multi-client not enabled playNumberOfClients=1; playNetMode=PIE_Standalone Blocked by Test Environment / Tool Limitation High
RE-2A1-024 RT-008 Not run Depends on RT-007 Blocked by Test Environment / Tool Limitation High
RE-2A1-025 RT-009 Not run Depends on RT-007 Blocked by Test Environment / Tool Limitation High
RE-2A1-026 RT-010 Not run Depends on RT-007 Blocked by Test Environment / Tool Limitation High
RE-2A1-027 RT-011 Authority BP_Enemy_Skeleton ×2 1P PIE Enemy ASC components present AbilitySystemComponent + AttributeSet refs non-null; bCanBeDamaged=true; bReplicates=true Observed Runtime Behavior High
RE-2A1-028 RT-011 Authority BP_Enemy_Skeleton 1P PIE AbilitySystemInspector cannot read enemy attributes Error: actor does not have an AbilitySystemComponent Tool Limitation / possible InitAbilityActorInfo gap Medium
RE-2A1-029 RT-011 BP_Enemy_Skeleton 1P PIE Enemy IsDead not readable via ObjectTools Property read failed (isDead) Tool Limitation Medium
RE-2A1-030 RT-011 Player→enemy damage not observed Ability input blocked Inconclusive for ApplyDamage reception Medium
RE-2A1-031 Gate Editor Floating PIE required for UMG In-viewport PIE: Slate Windows empty for char-select Tool Limitation High
RE-2A1-032 Gate Editor CommonUI viewport warning Log: CommonUI without CommonGameViewportClient Observed Runtime Behavior Medium
  • Procedures and matrices: 00-Phase2A-RuntimeBaseline.md
  • Open decisions: 02-Phase2A-OpenDecisions.md
  • Phase 1 static context: Documentation/Archaeology/13-Unknowns-And-RuntimeQuestions.md (read-only)