Add executive summary and ability migration matrix; finalize evidence index, runtime validation plan, and Phase 1 handoff. Co-authored-by: Cursor <cursoragent@cursor.com>
7.7 KiB
15 — Handoff Status
Status: Complete
- Scope: Authoritative Phase 1 completion handoff for cross-model continuation into Phase 2.
- Last updated: 2026-07-16
- Current phase: Phase 1 — Static Architecture (complete)
- Last completed pass / batch: Batch 5 / Pass 11 (synthesis)
- Next authorized work: Wait for user — Phase 2A only when explicitly authorized
Phase completed
| Item | Value |
|---|---|
| Phase | Phase 1 — Static Architecture |
| Phase status | Complete |
| Batch completed | Batch 5 — Synthesis |
| Passes completed | Passes 0–11 (Batches 1–5) |
| Date completed | 2026-07-16 |
| Model identifier | Cursor Grok 4.5 |
Passes completed
| Batch | Passes | Focus |
|---|---|---|
| 1 | 0–2 | Continuity; modules/config; native C++ |
| 2 | 3, 5 | BP hierarchy; BP_PlayerCharacterBase |
| 3 | 6 | Per-character abilities |
| 4A | 8 | Animation / AnimNotify |
| 4B | 7 | Partial GAS |
| 4C | 9 | Enemy AI static |
| 4D | 4, 10 | Frontend/sessions; HUD/pickups |
| 5 | 11 | Executive summary; migration matrix; final handoff |
Documents created
| File | Role |
|---|---|
| Documentation/Archaeology/01-ExecutiveSummary.md | Phase 1 executive synthesis |
| Documentation/Archaeology/07-AbilityMigrationMatrix.md | Final ability migration matrix |
(Other archaeology docs were created in prior batches.)
Documents completed
| File | Status |
|---|---|
| 00-MCP-Capability-Calibration.md | Complete (unchanged in Pass 11) |
| 00A-Phase-1-Execution-Plan.md | Execution plan (Batch 5 marked completed; not a result doc) |
| 01-ExecutiveSummary.md | Complete |
| 02-ProjectArchitecture.md | Complete |
| 03-ClassHierarchy.md | Complete |
| 05-LegacyAbilityArchitecture.md | Complete |
| 06-PartialGASArchitecture.md | Complete |
| 07-AbilityMigrationMatrix.md | Complete |
| 08-CharacterSystems.md | Complete |
| 09-EnemyAI-StaticAnalysis.md | Complete |
| 10-AnimationDependencies.md | Complete |
| 11-UI-HUD-And-Sessions.md | Complete |
| 12-Pickups-And-Effects.md | Complete |
| 14-EvidenceIndex.md | Complete |
| 15-HandoffStatus.md | Complete (this document) |
Documents remaining Draft
| File | Why Draft |
|---|---|
| 13-Unknowns-And-RuntimeQuestions.md | Runtime validation planned but not executed; remains the open runtime boundary |
Repository state
Starting state (Pass 11)
- Git before gate commit: Dirty — only
Documentation/Archaeology/00A-Phase-1-Execution-Plan.md(Batch 4 complete status). - Gate commit:
48d7a751— Mark Batch 4 complete in Phase 1 execution plan. - After gate:
git status --shortempty; diffs empty. Batch 4D docs already atee652712.
Ending state (Pass 11 close)
- Modified/created: Markdown under
Documentation/Archaeology/only (Pass 11 synthesis set). - No Unreal assets, source, config, plugins, or maps modified.
- PIE not started; level unchanged at closeout.
- Ending Git: Archaeology Markdown dirty only (expected before user commit request).
Editor continuity
| Check | Result |
|---|---|
| IsPIERunning | false |
| Current level | /Game/_Main/Levels/Testing/Test01 |
| Selected actors | Empty at Pass 11 continuity check (previously Batch 4D: BP_Enemy_Skeleton_C_1) |
| Editor mutation | None |
Runtime work intentionally not performed
- No PIE / Simulate / standalone / multiplayer sessions
- No compile or save of Unreal assets
- No Blueprint / GE / GA / tag / animation / widget / map / AI edits
- No OnlineSubsystem configuration changes
- Runtime validation plan written in doc 13 only
Major current-system conclusions
- Combat is legacy Blueprint abilities (IA → Server_Ability_* → Multicast montage → AnimNotify), not GAS activation.
- Player ASC/AttributeSet on PlayerState are Active; consumable GEs are the only confirmed GE apply path.
- Dual DEPRECATED vs ASC resources are unsynchronized (P0).
- Amazonian Ability 001 is the only ability with supplied Observed Runtime Behavior confirmation.
- Enemy chase/attack/damage reception are Implementation Missing (independent of GetASC defect).
- Sessions graphs exist but OSS project INI is Missing; do not claim MP works.
- Overlay Health/Mana connected statically; legacy UpdatePlayerHUD and AddGold unimplemented.
Major defects
| Priority | Defect |
|---|---|
| P0 | Dual resource SoT; enemy damage/death missing; enemy chase/attack missing |
| P1 | Multicast notify gameplay/cleanup; EffectActor authority; GetASC nullptr; char-select MP; sessions/OSS; AddGold/UpdatePlayerHUD |
| P2 | Cleric 004 defects; orphan default GEs; stamina scaffolding |
| P3 | Naming/prefix debt; unused tags/cues/GI |
Ability migration summary
| Character | Disposition summary |
|---|---|
| Amazonian 001 | Preserve behavior, migrate implementation (Phase 2C reference) |
| Paladin 001/003/004 | Preserve behavior, migrate implementation |
| Paladin 002 / Cleric partials | Reconstruct legacy behavior first, then migrate |
| Cleric 003 | Preserve behavior, migrate implementation |
| Wizard / Gunslinger stubs | Replace directly with GAS after framework |
| Wizard orphans | Defer pending design decision |
| Shared Multicast gameplay | Replace directly with native/shared framework |
| Dual resources | Reconstruct SoT in 2A first |
Full matrix: 07-AbilityMigrationMatrix.md.
Phase 2 recommended starting point
Phase 2A — Baseline framework stabilization
Establish canonical health/mana/stamina source of truth; default attribute initialization; legacy↔ASC transition policy; shared death/damage architecture; server-authoritative gameplay rules; reliable cleanup/interruption rules; repeatable runtime validation harness.
Do not begin per-character implementation until these contracts are approved.
Required runtime-validation gates
Before trusting modernization claims, execute (when authorized) the grouped tests in 13-Unknowns-And-RuntimeQuestions.md:
- Attributes/HUD → 2. Ability authority → 3. AnimNotify → 4. Interrupt cleanup → 5. Player death → 6–7. Enemy ASC/damage → 8. Pickups → 9. Char-select MP → 10. Sessions → 11. Gold → 12. Respawn/HUD.
Tool limitations
- CustomEvent Reliability flags not exposed via MCP
- AnimGraph / Death transition DSL empty
- Montage notify trigger times require Manual Editor
- Sphere CDO collision often unreadable
- Semantic Search unavailable in prior passes
- A blocked read-only query is a tool limitation, not evidence of mutation
Exact next action
Begin Phase 2A with a bounded runtime-baseline and shared resource-authority design pass. Do not begin per-character implementation until the canonical attribute, damage, death, authority, and cleanup contracts are approved.
Do not begin Phase 2 without explicit user authorization.
Integrity statement
No Unreal assets, source, configuration, maps, plugins, or editor state were modified during Phase 1 archaeology (Passes 0–11). Only Markdown files beneath Documentation/Archaeology/ were created or updated.
Continuity checklist for next model
- Read
01-ExecutiveSummary.md,07-AbilityMigrationMatrix.md,13,14,15, then domain docs as needed. - Confirm git status before any work; only Archaeology Markdown may change unless user expands authorization.
- Confirm PIE stopped; level Test01 unless user changed it.
- Phase 2A = design + bounded runtime validation harness — not full character implementation.
- Wait for explicit authorization before Phase 2.