Initialize Git with LFS for binary assets and add standard Unreal Engine .gitignore/.gitattributes. Co-authored-by: Cursor <cursoragent@cursor.com>
27 lines
556 B
C++
27 lines
556 B
C++
// REALMS IN RUIN. Copyright (c) 2025 Trevor Edwards. All rights reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Characters/RIRBaseCharacter.h"
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#include "Interfaces/TargetInterface.h"
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#include "RIRBaseEnemyCharacter.generated.h"
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/**
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*
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*/
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UCLASS()
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class REALMSINRUIN_API ARIRBaseEnemyCharacter : public ARIRBaseCharacter, public ITargetInterface
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{
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GENERATED_BODY()
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public:
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ARIRBaseEnemyCharacter();
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virtual void HighlightActor() override;
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virtual void UnHighlightActor() override;
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protected:
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virtual void BeginPlay() override;
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};
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