Initialize Git with LFS for binary assets and add standard Unreal Engine .gitignore/.gitattributes. Co-authored-by: Cursor <cursoragent@cursor.com>
2.0 KiB
11 — UI, HUD, and Sessions
Status: Draft
- Scope (Batch 1 seed): Native HUD / widget-controller / attribute-delegate path; Advanced Sessions plugin presence. No widget tree or session Blueprint flow yet.
- Inspection method: Native C++ read; PluginToolset; subclass seeds.
- Last updated: 2026-07-16
- Current phase: Phase 1 — Static Architecture
- Last completed pass: Pass 2 (Batch 1)
- Next pass expected to contribute: Batch 4 Passes 4 + 10
Draft tracking
Completed sections
- InitOverlay call chain from player InitAbilityActorInfo
- OverlayWidgetController attribute broadcasts/bindings
- AdvancedSessions / AdvancedSteamSessions enabled + descriptor paths
- Widget subclass path seeds
Pending sections
- Main menu / browser / character-select widget flow
- Production vs Example Advanced Sessions Blueprints
- WBP_Overlay / progress bar bindings
- CommonUI usage
Evidence still required
- Whether HUD class defaults assign OverlayWidgetClass / ControllerClass
- Session create/find/join graphs
HUD init (Observed Implementation)
ARIRPlayerCharacter::InitAbilityActorInfo → ARIRHUD::InitOverlay(PC, PS, ASC, AS) → create OverlayWidgetClass → UOverlayWidgetController binds ASC attribute delegates → BroadcastInitialInitialValues → AddToViewport.
checkf text references WBP_PlayerHUD for class assignment.
Subclass seeds: WBP_Overlay, health/mana progress bars, BP_OverlayWidgetController.
Technical Debt: Stamina delegates reuse Mana signature types in OverlayWidgetController.h.
Sessions (Observed Implementation)
Project plugins AdvancedSessions + AdvancedSteamSessions enabled (VersionName 5.8). Depend on OnlineSubsystem / Steam stack.
Unknown: Live menu usage vs /Game/_Main/Blueprints/Examples/ExampleAdvancedSessionsFunctionsChar — Batch 4 Pass 4.
Unknown: No OnlineSubsystem INI under project Config/ — Requires Broader Filesystem/Configuration Inspection.