Files
realms-in-ruin-dev/Documentation/Archaeology/11-UI-HUD-And-Sessions.md
T
tedwardsandCursor ff5640a020 Establish UE 5.8 known-good baseline with Batch 1 archaeology docs.
Initialize Git with LFS for binary assets and add standard Unreal Engine .gitignore/.gitattributes.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-16 19:40:19 -07:00

2.0 KiB

11 — UI, HUD, and Sessions

Status: Draft

  • Scope (Batch 1 seed): Native HUD / widget-controller / attribute-delegate path; Advanced Sessions plugin presence. No widget tree or session Blueprint flow yet.
  • Inspection method: Native C++ read; PluginToolset; subclass seeds.
  • Last updated: 2026-07-16
  • Current phase: Phase 1 — Static Architecture
  • Last completed pass: Pass 2 (Batch 1)
  • Next pass expected to contribute: Batch 4 Passes 4 + 10

Draft tracking

Completed sections

  • InitOverlay call chain from player InitAbilityActorInfo
  • OverlayWidgetController attribute broadcasts/bindings
  • AdvancedSessions / AdvancedSteamSessions enabled + descriptor paths
  • Widget subclass path seeds

Pending sections

  • Main menu / browser / character-select widget flow
  • Production vs Example Advanced Sessions Blueprints
  • WBP_Overlay / progress bar bindings
  • CommonUI usage

Evidence still required

  • Whether HUD class defaults assign OverlayWidgetClass / ControllerClass
  • Session create/find/join graphs

HUD init (Observed Implementation)

ARIRPlayerCharacter::InitAbilityActorInfoARIRHUD::InitOverlay(PC, PS, ASC, AS) → create OverlayWidgetClassUOverlayWidgetController binds ASC attribute delegates → BroadcastInitialInitialValuesAddToViewport.

checkf text references WBP_PlayerHUD for class assignment.

Subclass seeds: WBP_Overlay, health/mana progress bars, BP_OverlayWidgetController.

Technical Debt: Stamina delegates reuse Mana signature types in OverlayWidgetController.h.


Sessions (Observed Implementation)

Project plugins AdvancedSessions + AdvancedSteamSessions enabled (VersionName 5.8). Depend on OnlineSubsystem / Steam stack.

Unknown: Live menu usage vs /Game/_Main/Blueprints/Examples/ExampleAdvancedSessionsFunctionsChar — Batch 4 Pass 4.

Unknown: No OnlineSubsystem INI under project Config/ — Requires Broader Filesystem/Configuration Inspection.