Document Phase 2A1 runtime baseline evidence and open decisions.
Capture bounded PIE observations for ASC/legacy divergence, HUD, and blocked ability/multiplayer paths without implementing fixes. Co-authored-by: Cursor <cursoragent@cursor.com>
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# Phase 2A1 — Runtime Baseline
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| Field | Value |
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|---|---|
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| Status | Draft |
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| Date | 2026-07-17 |
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| Engine | Unreal Engine 5.8 |
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| Git commit | `aa0058a0` |
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| Map | `/Game/_Main/Levels/Testing/Test01` |
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| Primary PIE mode | `PlayMode_InEditorFloating` (required for Slate UMG drive) |
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| Authorization | Phase 2A1 evidence-only; no asset/config/source mutation; no commit |
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## Continuity gate
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| Check | Result |
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|---|---|
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| `git rev-parse --short HEAD` | `aa0058a0` |
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| `git status --short` | empty |
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| `git diff --name-only` | empty |
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| `git diff --cached --name-only` | empty |
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| `IsPIERunning` (start) | false |
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| Current level | `/Game/_Main/Levels/Testing/Test01` |
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| Selection | empty (Pass 11 continuity; not restored) |
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| Test01 dirty | false |
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## Entry path
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PIE on loaded `Test01` → `WBP_CharacterSelect` → character button → Start.
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- In-viewport PIE: Slate cannot see UMG character-select buttons.
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- Floating PIE: Slate sees PALADIN / WIZARD / CLERIC / AMAZON / Start.
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- Start click produces Blueprint runtime warning on `GM_Dungeoneer.PlayerFirstSpawn` (`Accessed None` on `K2Node_Event_PlayerController`) but pawn still spawns and is possessed.
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---
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## 1. Test execution summary
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| Test ID | Mode | Character | Players | Result | Confidence | Blocking issue |
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|---|---|---|---|---|---|---|
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| RT-001 | 1P Floating PIE | Amazonian | 1 | Observed Runtime Behavior | High | None |
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| RT-002 | 1P Floating PIE | Paladin | 1 | Partial — init divergence observed; ability cost path not exercised | High (init) / Tool Limitation (activation) | Enhanced Input not injectable via Slate `PressKey` |
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| RT-003 | 1P Floating PIE | Paladin (session) | 1 | Blocked by Test Environment / Tool Limitation | High | No movement/ability input injection; cannot reach pickups without moving actors |
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| RT-004A | 1P Floating PIE | Amazonian | 1 | Tool Limitation | High | Enhanced Input activation unreachable via available tools |
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| RT-004B | — | Amazonian | — | Blocked by Test Environment | High | No non-mutating interrupt action available without ability input |
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| RT-005 | 1P Floating PIE | Paladin | 1 | Tool Limitation | High | Same Enhanced Input limitation |
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| RT-006 | 1P Floating PIE | Prefer Amazonian | 1 | Blocked by Missing Implementation / Test Environment | High | Enemy attack Missing; no connected player-damage source without ability input |
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| RT-007 | 2P listen PIE | — | — | Blocked by Test Environment / Tool Limitation | High | `playNumberOfClients=1`; `StartPIE` has no player-count; config save unauthorized |
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| RT-008 | 2P | — | — | Blocked by Test Environment / Tool Limitation | High | Depends on RT-007 |
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| RT-009 | 2P | — | — | Blocked by Test Environment / Tool Limitation | High | Depends on RT-007 |
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| RT-010 | 2P | — | — | Blocked by Test Environment / Tool Limitation | High | Depends on RT-007 |
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| RT-011 | 1P Floating PIE | Paladin session / enemy actors | 1 | Observed Runtime Behavior (boundary) | Medium–High | Ability damage path not exercised (input limitation) |
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---
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## 2. Initialization matrix
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| Role/character | ASC H/MaxH | ASC M/MaxM | ASC S/MaxS | Legacy health | Legacy mana | Legacy stamina | Active GEs | Granted GAs |
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|---|---|---|---|---|---|---|---|---|
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| Authority / Amazonian (RT-001) | 75 / 100 | 25 / 50 | 0 / 0 | DEPRECATED_CurrentHealth=0 / MaxHealth=0 | CurrentMana=0 / MaxMana=0 | CurrentStamina=85 / MaxStamina=100 | none | none |
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| Authority / Paladin (RT-002 init) | 75 / 100 | 25 / 50 | 0 / 0 | CurrentHealth=0 / MaxHealth=0 | CurrentMana=100 / MaxMana=100 | CurrentStamina=0 / MaxStamina=0 | none | none |
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| Remote client | Not applicable | Not applicable | Not applicable | Not applicable | Not applicable | Not applicable | Not applicable | Not applicable |
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### RT-001 detail (Amazonian)
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| Field | Actual |
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|---|---|
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| ASC Owner actor | `BP_PlayerState_C_0` (ASC component on PlayerState) |
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| ASC Avatar | Player pawn resolves same ASC via character GetASC path (inspector accepts pawn) |
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| Active Gameplay Effects | `[]` |
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| Granted Gameplay Abilities | `[]` |
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| IsDead | false |
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| CurrentlyAttacking | false |
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| Net role | ROLE_Authority |
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| HUD actor | `WBP_PlayerHUD_C_0` present |
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| Overlay classes on HUD | `WBP_Overlay`, `BP_OverlayWidgetController` assigned |
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| Overlay instances (Slate) | Two progress bars visible after spawn; no stamina widget text/bar observed |
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| Legacy HUD receiver | Not observed to display values (no visible numeric legacy HUD) |
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| Expected static ASC | Health=75, MaxHealth=100, Mana=25, MaxMana=50, Stamina possibly zero — **Confirmed** |
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| Expected legacy sync | Potentially differ — **Confirmed diverge**; Amazonian legacy health/mana are **0** |
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### CDO defaults (read-only; explains runtime zeros)
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| Class | CurrentHealth | MaxHealth | CurrentMana | MaxMana | CurrentStamina | MaxStamina |
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|---|---|---|---|---|---|---|
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| `BP_PlayerCharacterBase` CDO | 0 | 0 | 0 | 0 | 0 | 0 |
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| `Player_Amazonian` CDO | 0 | 0 | 0 | 0 | 85 | 100 |
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| `Player_Paladin` CDO | 0 | 0 | 100 | 100 | 0 | 0 |
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| Paladin Ability004ManaCost CDO | — | — | cost **0** | — | — | — |
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---
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## 3. HUD matrix
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| Role/character | Overlay instances | Health display | Mana display | Stamina display | Legacy HUD behavior | Respawn behavior |
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|---|---|---|---|---|---|---|
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| Amazonian SP | 2 progress bars observed in floating PIE | Present (ASC Overlay path) | Present (ASC Overlay path) | None observed | No visible legacy numeric HUD; `UpdatePlayerHUD` not validated by value change | Not observed (RT-006 blocked) |
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| Paladin SP | 2 progress bars observed | Present | Present | None observed | Same | Not observed |
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| Remote client | Not applicable | Not applicable | Not applicable | Not applicable | Not applicable | Not applicable |
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---
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## 4. Ability execution matrix
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| Test | Input role | Server RPC | Multicast | Notify execution roles | Gameplay execution role | Cost role | Cleanup result |
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|---|---|---|---|---|---|---|---|
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| RT-002 Paladin 004 | Attempted Slate `PressKey` Four + LMB; CurrentlyAttacking remained false | Not observed | Not observed | Not observed | Not observed | Not observed (CDO cost=0 anyway) | Not applicable |
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| RT-004 Amazonian 001 | Tool Limitation — Enhanced Input not driven by Slate | Not observed | Not observed | Not observed | Not observed | Not applicable (no mana cost) | Not observed |
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| RT-005 Paladin 001 | Tool Limitation | Not observed | Not observed | Not observed | Not observed | Not observed | Not observed |
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| RT-008 remote | Blocked (no 2P) | Not applicable | Not applicable | Not applicable | Not applicable | Not applicable | Not applicable |
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**Input tooling note:** `IA_Ability_001` = LeftMouseButton; `IA_Ability_004` = Four. Slate `PressKey` returns true but does not change `CurrentlyAttacking` or resources. OS-level input injection was blocked by environment policy. Classified **Tool Limitation**.
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---
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## 5. Damage/death matrix
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| Source | Target | Damage receiver | Health source changed | Death trigger | Replication | Respawn | Result |
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|---|---|---|---|---|---|---|---|
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| Enemy attack | Player | Not applicable | Not observed | Not observed | Not observed | Not observed | Blocked by Missing Implementation (enemy attack Missing per Phase 1) |
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| Player ability ApplyDamage | Enemy / other player | Not observed | Not observed | Not observed | Not observed | Not observed | Tool Limitation (ability input) + RT-009 blocked (no 2P) |
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| Debug / temporary damage actor | — | — | — | — | — | — | Not authorized |
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---
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## 6. Pickup matrix
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| Pickup | Present in Test01 | Overlap role | GE applications | Server destruction | Client destruction | ASC change | Legacy change | Result |
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|---|---|---|---|---|---|---|---|---|
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| BP_HealthPotion | Yes (1) | Not observed | Not observed | Not observed | Not applicable (1P) | Not observed | Not observed | Blocked — cannot walk to overlap without input / cannot move actors |
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| BP_ManaPotion | Yes (1) | Not observed | Not observed | Not observed | Not applicable | Not observed | Not observed | Blocked (same) |
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| BP_ManaCrystal | Yes (1) | Not observed | Not observed | Not observed | Not applicable | Not observed | Not observed | Blocked (same) |
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| BP_OrangeSlice | Yes (1) | Not observed | Not observed | Not observed | Not applicable | Not observed | Not observed | Blocked (same) |
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| BP_SmallGoldPickUp | Yes (3) | Not observed | Not applicable (AddGold no-op) | Not observed | Not applicable | Not applicable | Not applicable | Blocked (same) |
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| Runtime `bReplicates` (HealthPotion) | — | — | — | — | — | — | — | **false** (Observed Runtime Behavior; confirms Phase 1) |
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---
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## 7. Static-versus-runtime reconciliation
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| Phase 1 finding | Runtime result | Confirmed | Refined | Contradicted | New limitation |
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|---|---|---|---|---|---|
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| ASC Health 75 / Max 100 / Mana 25 / Max 50 | Amazonian + Paladin match | Yes | — | — | — |
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| Stamina ASC may be zero | ASC Stamina/MaxStamina = 0/0 | Yes | — | — | — |
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| No granted project GAs / no default GE | Empty granted + active effects | Yes | — | — | — |
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| Legacy and ASC not synchronized | Amazonian legacy H/M=0 vs ASC 75/25; Paladin legacy Mana 100 vs ASC 25 | Yes | Amazonian combat legacy health starts at **0** (CDO) | — | Death/combat using legacy health is immediately at death threshold risk |
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| Overlay Health/Mana present; no stamina widget | Two progress bars; no stamina UI | Yes | — | — | — |
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| Pickup `bReplicates=false` | HealthPotion runtime false | Yes | — | — | — |
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| Enemy ASC on character | Component present (`AbilitySystemComponent`, `AttributeSet`) | Yes | AbilitySystemInspector cannot query attributes (`does not have an AbilitySystemComponent`) — likely InitAbilityActorInfo / interface exposure gap | — | Inspector Tool Limitation vs true missing ASC |
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| Enemy chase/attack Missing | No outbound enemy damage available for RT-006 | Yes | — | — | — |
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| AnimNotify-driven gameplay authority | Not exercised | — | — | — | Enhanced Input injection Tool Limitation |
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| Char-select server spawn path | Floating PIE Start → spawn + possess works | Yes | GM `PlayerFirstSpawn` emits Accessed None warning | — | — |
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| 2-client PIE via editor | `playNumberOfClients=1`, Standalone | — | — | — | Cannot raise clients without unauthorized config save |
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---
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## Per-test records (abbrev)
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### RT-001 — Single-player initialization (Amazonian)
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- **Date:** 2026-07-17
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- **PIE mode:** Floating, 1 player, Standalone
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- **Actions:** StartPIE → AMAZON → Start
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- **Pass/fail:** Observed Runtime Behavior (matches ASC expected; legacy divergence stronger than “may differ”)
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- **Cleanup:** StopPIE
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### RT-002 — Legacy vs ASC divergence (Paladin)
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- **Actions:** Restart PIE → PALADIN → Start; record resources; attempt Ability 004 via Slate key
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- **Actual:** Init divergence confirmed (ASC Mana 25 vs legacy Mana 100). Ability activation not achieved. Paladin Ability004ManaCost CDO = 0.
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- **Classification:** Observed Runtime Behavior (init) + Tool Limitation (cost mutation path)
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- **Cleanup:** session continued then StopPIE
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### RT-003 — Consumables
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- **Classification:** Blocked by Test Environment / Tool Limitation
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- **Note:** All four GE pickups + three gold pickups exist in map; overlap not reachable without movement input or unauthorized actor moves.
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### RT-004 / RT-005 — Ability chains
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- **Classification:** Tool Limitation (Enhanced Input)
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### RT-006 — Damage/death/respawn
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- **Classification:** Blocked by Missing Implementation (enemy attack) and Tool Limitation (player ability damage)
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### RT-007–RT-010 — Two-player
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- **Read:** `playNumberOfClients=1`, `playNetMode=PIE_Standalone`
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- **Attempt:** Non-persisting UI set not achieved via available Slate surface during session
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- **Classification:** Blocked by Test Environment / Tool Limitation
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- **Open environment decision:** how to enable 2-client PIE without config persistence (see `02-Phase2A-OpenDecisions.md`)
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### RT-011 — Enemy boundary
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- **Observed:** Enemy actors present; ASC + AttributeSet components present; `bCanBeDamaged=true`; AbilitySystemInspector attribute query fails; no player→enemy damage exercised
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- **Classification:** Observed Runtime Behavior (component presence / inspector failure) + incomplete damage-path validation
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---
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## Tool limitations (session)
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1. In-viewport PIE: Slate cannot drive `WBP_CharacterSelect`.
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2. Floating PIE required for UMG button clicks.
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3. Slate `PressKey` / `Click` on viewport does not trigger Enhanced Input actions.
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4. OS-level input injection blocked by environment policy.
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5. `StartPIE` has no `NumberOfPlayers`; raising clients requires Play settings mutation that saves (unauthorized).
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6. Enemy ASC component exists but AbilitySystemInspector rejects actor as having no ASC.
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7. Enemy `IsDead` property not readable via ObjectTools on runtime instance (name/exposure).
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## Mutation confirmation
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No Unreal assets, source, configuration, maps, plugins, or persistent editor settings were modified. Only new Markdown under `Documentation/Phase2/` is intended to change.
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# Phase 2A1 — Runtime Evidence Index
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| Field | Value |
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|---|---|
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| Status | Draft |
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| Date | 2026-07-17 |
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| Git commit | `aa0058a0` |
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| Engine | UE 5.8 |
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| Map (unless noted) | `/Game/_Main/Levels/Testing/Test01` |
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Index of material runtime observations. Evidence classification uses Phase 2A1 vocabulary.
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| Evidence ID | Test ID | Player role | Character | Execution mode | Observation | Observed values | Classification | Confidence |
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|---|---|---|---|---|---|---|---|---|
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| RE-2A1-001 | RT-001 | Authority / local | Amazonian | 1P Floating PIE | ASC attributes at possession | Health 75/75, MaxHealth 100, Mana 25/25, MaxMana 50, Stamina 0, MaxStamina 0 | Observed Runtime Behavior | High |
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| RE-2A1-002 | RT-001 | Authority / local | Amazonian | 1P Floating PIE | No active GEs | `GetActiveEffects` = [] | Observed Runtime Behavior | High |
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| RE-2A1-003 | RT-001 | Authority / local | Amazonian | 1P Floating PIE | No granted GAs | `GetGrantedAbilities` = [] | Observed Runtime Behavior | High |
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| RE-2A1-004 | RT-001 | Authority / local | Amazonian | 1P Floating PIE | Legacy health/mana uninitialized | DEPRECATED_CurrentHealth=0, MaxHealth=0, CurrentMana=0, MaxMana=0 | Observed Runtime Behavior | High |
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| RE-2A1-005 | RT-001 | Authority / local | Amazonian | 1P Floating PIE | Legacy stamina initialized | CurrentStamina=85, MaxStamina=100 | Observed Runtime Behavior | High |
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| RE-2A1-006 | RT-001 | Authority / local | Amazonian | 1P Floating PIE | Death/attack flags | IsDead=false, CurrentlyAttacking=false | Observed Runtime Behavior | High |
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| RE-2A1-007 | RT-001 | Authority / local | Amazonian | 1P Floating PIE | ASC lives on PlayerState; pawn GetASC works | PS `AbilitySystemComponent`; pawn attribute query returns same set | Observed Runtime Behavior | High |
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| RE-2A1-008 | RT-001 | Authority / local | Amazonian | 1P Floating PIE | Overlay HUD visible | Two Slate progress bars after spawn; no stamina widget | Observed Runtime Behavior | High |
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| RE-2A1-009 | RT-001 | Authority / local | Amazonian | 1P Floating PIE | WBP_PlayerHUD spawned | `WBP_PlayerHUD_C_0`; Overlay classes assigned | Observed Runtime Behavior | High |
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| RE-2A1-010 | RT-001 | Authority / local | Amazonian | 1P Floating PIE | Char-select Start spawn warning | `GM_Dungeoneer` PlayerFirstSpawn Accessed None on PlayerController node; pawn still spawned | Reproduced Baseline Defect | High |
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| RE-2A1-011 | RT-001 | — | Amazonian CDO | Read-only CDO | Explains legacy zeros | Amazonian CDO H/M=0/0; Stamina 85/100 | Observed Implementation (defaults) | High |
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| RE-2A1-012 | RT-002 | Authority / local | Paladin | 1P Floating PIE | ASC init same as Amazonian | H75/100 M25/50 S0/0; no GEs/GAs | Observed Runtime Behavior | High |
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| RE-2A1-013 | RT-002 | Authority / local | Paladin | 1P Floating PIE | Legacy mana diverges from ASC | Legacy Mana 100/100 vs ASC Mana 25/50; Health 0/0 | Observed Runtime Behavior | High |
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| RE-2A1-014 | RT-002 | Authority / local | Paladin | 1P Floating PIE | Ability004 mana cost default | DEPRECATED_Ability004ManaCost = 0 (instance + CDO) | Observed Runtime Behavior | High |
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| RE-2A1-015 | RT-002 | Authority / local | Paladin | 1P Floating PIE | Slate key does not activate ability | PressKey Four/LMB; CurrentlyAttacking stayed false; resources unchanged | Tool Limitation | High |
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| RE-2A1-016 | RT-003 | — | — | 1P map inventory | Pickups present without placement | 1× HealthPotion, ManaPotion, ManaCrystal, OrangeSlice; 3× SmallGold | Observed Runtime Behavior | High |
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| RE-2A1-017 | RT-003 | — | HealthPotion | Runtime property | Pickup does not replicate | `bReplicates=false`, role Authority | Observed Runtime Behavior | High |
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| RE-2A1-018 | RT-003 | — | — | — | Overlap/GE apply not executed | Movement/input unavailable | Blocked by Test Environment / Tool Limitation | High |
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| RE-2A1-019 | RT-004 | — | Amazonian | — | Ability 001 chain not executed | Enhanced Input not injectable | Tool Limitation | High |
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| RE-2A1-020 | RT-004B | — | Amazonian | — | Interrupt test not run | Depends on ability play + existing interrupt action | Blocked by Test Environment | High |
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| RE-2A1-021 | RT-005 | — | Paladin | — | Ability 001 chain not executed | Same input limitation | Tool Limitation | High |
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| RE-2A1-022 | RT-006 | — | — | — | No connected player damage source used | Enemy attack Missing; ability damage unreachable | Blocked by Missing Implementation / Tool Limitation | High |
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| RE-2A1-023 | RT-007 | — | — | Editor PlayIn settings read | Multi-client not enabled | playNumberOfClients=1; playNetMode=PIE_Standalone | Blocked by Test Environment / Tool Limitation | High |
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| RE-2A1-024 | RT-008 | — | — | — | Not run | Depends on RT-007 | Blocked by Test Environment / Tool Limitation | High |
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| RE-2A1-025 | RT-009 | — | — | — | Not run | Depends on RT-007 | Blocked by Test Environment / Tool Limitation | High |
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| RE-2A1-026 | RT-010 | — | — | — | Not run | Depends on RT-007 | Blocked by Test Environment / Tool Limitation | High |
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| RE-2A1-027 | RT-011 | Authority | BP_Enemy_Skeleton ×2 | 1P PIE | Enemy ASC components present | AbilitySystemComponent + AttributeSet refs non-null; bCanBeDamaged=true; bReplicates=true | Observed Runtime Behavior | High |
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| RE-2A1-028 | RT-011 | Authority | BP_Enemy_Skeleton | 1P PIE | AbilitySystemInspector cannot read enemy attributes | Error: actor does not have an AbilitySystemComponent | Tool Limitation / possible InitAbilityActorInfo gap | Medium |
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| RE-2A1-029 | RT-011 | — | BP_Enemy_Skeleton | 1P PIE | Enemy IsDead not readable via ObjectTools | Property read failed (`isDead`) | Tool Limitation | Medium |
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| RE-2A1-030 | RT-011 | — | — | — | Player→enemy damage not observed | Ability input blocked | Inconclusive for ApplyDamage reception | Medium |
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| RE-2A1-031 | Gate | — | — | Editor | Floating PIE required for UMG | In-viewport PIE: Slate Windows empty for char-select | Tool Limitation | High |
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| RE-2A1-032 | Gate | — | — | Editor | CommonUI viewport warning | Log: CommonUI without CommonGameViewportClient | Observed Runtime Behavior | Medium |
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## Cross-links
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- Procedures and matrices: `00-Phase2A-RuntimeBaseline.md`
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- Open decisions: `02-Phase2A-OpenDecisions.md`
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- Phase 1 static context: `Documentation/Archaeology/13-Unknowns-And-RuntimeQuestions.md` (read-only)
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@@ -0,0 +1,37 @@
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# Phase 2A1 — Open Decisions
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| Field | Value |
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|---|---|
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| Status | Draft |
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| Date | 2026-07-17 |
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| Git commit | `aa0058a0` |
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| Rule | Options listed only — **none selected** in this batch |
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Decisions that remain open after Phase 1 static archaeology plus Phase 2A1 runtime evidence. Do not treat this document as an approved architecture contract.
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| Decision | Static evidence | Runtime evidence | Options | Blocking unknown | Required approval |
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|---|---|---|---|---|---|
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| Canonical health source of truth | Dual pools: ASC `Health`/`MaxHealth` vs `DEPRECATED_CurrentHealth`/`MaxHealth`; combat uses legacy; potions use ASC | ASC init 75/100 confirmed; Amazonian/Paladin legacy Current/Max Health = **0** at spawn; Overlay binds ASC | A) ASC only immediately B) Legacy only during reconstruction C) ASC canonical with temporary legacy mirror D) Character-specific transitional policy | Whether death/combat must keep working on legacy-zero characters before mirror | Phase 2A2 architecture contract |
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| Canonical mana source of truth | Abilities use `DEPRECATED_*Mana` + `FCanUseMana`; potions modify ASC Mana | ASC Mana 25/50; Paladin legacy Mana 100/100; Amazonian legacy Mana 0/0; Paladin Ability004ManaCost CDO = 0 | A) ASC only B) Legacy only during reconstruction C) ASC + mirror D) Per-ability migration | Ability cost mutation path not runtime-proven (input Tool Limitation) | Phase 2A2 |
|
||||
| Canonical stamina source of truth | ASC Stamina attrs present; no stamina widget; no stamina pickup | ASC Stamina 0/0; Amazonian legacy stamina 85/100; Paladin legacy stamina 0/0 | A) ASC only B) Legacy only C) Defer stamina until after health/mana D) Remove stamina until redesigned | Whether stamina is required for Phase 2B ability framework | Phase 2A2 + design |
|
||||
| Temporary legacy mirror during reconstruction | No sync code found | Confirmed divergent values at spawn; Overlay shows ASC while combat vars are legacy zeros | A) One-way ASC→legacy B) One-way legacy→ASC C) Bidirectional during transition D) No mirror; switch cutover | Which systems still read legacy at runtime (death path not executed) | Phase 2A2 |
|
||||
| Where damage must enter shared framework | Player ApplyDamage + legacy health; potions via GE; enemy inbound Missing | Damage path not exercised (no enemy attack; ability input Tool Limitation) | A) Gameplay Effect Execution only B) Shared native damage API writing ASC C) Keep ApplyDamage adapter to ASC D) Hybrid | Runtime authority of ApplyDamage vs GE still unverified | Phase 2A2 after RT damage evidence |
|
||||
| Where death threshold evaluation must occur | Amazonian AnyDamage → subtract legacy health → ≤0 PlayerDeath | Not observed; legacy health already 0 at spawn implies immediate death-threshold risk if AnyDamage fires | A) ASC Health ≤0 B) Legacy ≤0 C) Shared Predicates on ASC with legacy shim D) Tag-based death | Whether AnyDamage runs with CurrentHealth=0 | Phase 2A2 + optional targeted death PIE |
|
||||
| Whether AnimNotifies may trigger authoritative gameplay | Static: UseAbility* from AN_*; Multicast montage; server notify evaluation assumed | Ability/notify chain not executed (Enhanced Input Tool Limitation) | A) Forbid authoritative notify gameplay B) Allow only on Authority with validation C) Move timing to Ability Tasks D) Keep notify for VFX only | Server vs client notify execution roles unknown at runtime | Phase 2A2 after RT-004/008 |
|
||||
| Required interruption and cleanup contract | AN_AttackComplete clears CurrentlyAttacking; montage complete pins unconnected; interrupt may skip cleanup | Interrupt test blocked; cleanup not observed | A) Ability Task end states B) Cancel tags C) Explicit EndAbility + force clear CurrentlyAttacking D) Montage blend-out notify required | Which existing actions can interrupt without asset edits | Phase 2A2 / 2B |
|
||||
| Required respawn and HUD lifecycle contract | Server_RespawnPlayer ~2s; Overlay recreate risk; stale widgets possible | RT-006 blocked — respawn/HUD recreation not observed | A) Destroy+recreate Overlay each possess B) Rebind existing Overlay C) HUD owned by PC only D) PlayerState-driven Overlay | Post-respawn Owner/Avatar and Overlay instance counts | Phase 2A2 after RT-006 |
|
||||
| Pickup authority model | No authority gate; `bReplicates=false`; overlap→GE→destroy | HealthPotion runtime `bReplicates=false` confirmed; overlap/GE apply not observed | A) Server-only overlap apply + replicate actor B) Server RPC from client overlap C) GAS cue + server GE only D) Keep local for SP prototypes | Duplicate apply / client desync still unverified in MP | Phase 2A2 / 2E after RT-010 |
|
||||
| PlayerState versus pawn ownership boundaries | ASC on `ARIRPlayerState`; pawn caches via InitAbilityActorInfo; Overlay via HUD | PS ASC works; pawn attribute query works; enemy ASC component present but inspector rejects actor | A) Keep ASC on PlayerState for players B) Move ASC to pawn C) Dual ownership with clear Avatar rules D) Enemy-specific ASC init contract | Enemy ASC InitAbilityActorInfo / interface exposure at runtime | Phase 2A2 |
|
||||
| How to enable 2-client PIE for remaining evidence | MCP `StartPIE` lacks NumberOfPlayers; PlayIn settings exist | Read: playNumberOfClients=1, PIE_Standalone; non-persisting UI set not achieved; config save unauthorized | A) Manual editor Play settings (user) then re-run RT-007–010 B) Authorize transient SetSectionProperties without Save if possible C) Defer MP until harness exists D) Dedicated listen-server process (out of scope) | Whether editor can raise clients without writing config | Environment / user authorization |
|
||||
| Enhanced Input injection for automated ability tests | Input maps IA_Ability_* in IMC_PlayerDefault | Slate PressKey does not activate abilities; OS injection blocked by policy | A) Manual human-driven ability tests B) Authorize OS input for evidence harness C) Temporary debug console activate (unauthorized now) D) Automation Driver outside MCP | Cannot close AnimNotify/authority decisions without ability fire | Environment / Phase 2A validation harness |
|
||||
|
||||
## Explicitly not decided here
|
||||
|
||||
- Final Gameplay Ability class layout
|
||||
- Final attribute set schema changes
|
||||
- Whether to delete `DEPRECATED_*` in Phase 2A
|
||||
- Per-character reconstruction order changes
|
||||
|
||||
## Next authorized step (outside this batch)
|
||||
|
||||
Begin Phase 2A2 only after explicit authorization: propose shared resource/authority/damage/death/cleanup contracts using these open rows — still no implementation until contracts are approved.
|
||||
Reference in New Issue
Block a user