Commit Graph
12 Commits
Author SHA1 Message Date
tedwardsandCursor 6aab068876 Document Phase 2A2b owner approval of shared gameplay contracts.
Record Approved and Approved-with-Conditions decisions, reject bidirectional sync and client-overlap pickup RPC, and keep runtime validation as non-blocking obligations.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-17 08:20:29 -07:00
tedwardsandCursor c2fa15dbe3 Document Phase 2A2a shared gameplay contract proposals.
Propose ASC resource, authority, damage/death/respawn, and related contracts for owner review without approving or implementing them.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-17 07:51:35 -07:00
tedwardsandCursor 9919faab4a Document Phase 2A1 runtime baseline evidence and open decisions.
Capture bounded PIE observations for ASC/legacy divergence, HUD, and blocked ability/multiplayer paths without implementing fixes.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-17 06:22:50 -07:00
tedwardsandCursor aa0058a018 Document Pass 11 Phase 1 synthesis and close static archaeology.
Add executive summary and ability migration matrix; finalize evidence index, runtime validation plan, and Phase 1 handoff.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-16 23:40:52 -07:00
tedwardsandCursor 48d7a75149 Mark Batch 4 complete in Phase 1 execution plan.
Unlocks Batch 5 (Pass 11 synthesis) after Batch 4D archaeology was committed.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-16 23:33:22 -07:00
tedwardsandCursor ee65271212 Document Batch 4D archaeology and add README title image outside LFS.
Exclude REALMSINRUIN_TITLE_DEV.png from Git LFS so the README hero renders on Gitea.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-16 23:17:56 -07:00
tedwardsandCursor e028e16f70 Update Phase 1 plan for Batch 4 progress and relocate migration notes.
Record completed Batch 4A–4C passes (7/8/9) with outcomes and pending 4D work; move UE54 baseline notes under Documentation/Migration-Notes.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-16 22:02:01 -07:00
tedwardsandCursor 53315574a4 Document Batch 4C Pass 9 enemy AI archaeology: missing chase and attack implementation.
Records empty enemy EventGraphs, stock AIController possession, orphan attack montage, and separates GetASC defect from chase/attack failure.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-16 21:46:08 -07:00
tedwardsandCursor e50c8032ef Document Batch 4B Pass 7 partial GAS archaeology: effects, tags, and legacy boundaries.
Inventories Gameplay Effects, orphan default attributes, missing abilities/cues, and consumable EffectActor wiring without modifying Unreal assets.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-16 21:29:19 -07:00
tedwardsandCursor 4e926d1ccc Document Batch 4A Pass 8 animation archaeology: AnimNotify callbacks and ability cleanup wiring.
Resolves UseAbility* callers via shared AN_Ability notifies, qualifies Pass 6 ability statuses, and records AnimBP/Montage dependencies without modifying Unreal assets.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-16 21:00:59 -07:00
tedwardsandCursor 0d045d142f Document Batch 2–3 Phase 1 archaeology: shared player-base architecture and per-character ability inventories.
Captures Blueprint hierarchy, legacy ability/RPC paths, animation dependency seeds, and handoff state without modifying Unreal assets.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-16 20:29:10 -07:00
tedwardsandCursor ff5640a020 Establish UE 5.8 known-good baseline with Batch 1 archaeology docs.
Initialize Git with LFS for binary assets and add standard Unreal Engine .gitignore/.gitattributes.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-16 19:40:19 -07:00