tedwards and Cursor
6aab068876
Document Phase 2A2b owner approval of shared gameplay contracts.
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Record Approved and Approved-with-Conditions decisions, reject bidirectional sync and client-overlap pickup RPC, and keep runtime validation as non-blocking obligations.
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-07-17 08:20:29 -07:00
tedwards and Cursor
c2fa15dbe3
Document Phase 2A2a shared gameplay contract proposals.
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Propose ASC resource, authority, damage/death/respawn, and related contracts for owner review without approving or implementing them.
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-07-17 07:51:35 -07:00
tedwards and Cursor
9919faab4a
Document Phase 2A1 runtime baseline evidence and open decisions.
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Capture bounded PIE observations for ASC/legacy divergence, HUD, and blocked ability/multiplayer paths without implementing fixes.
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-07-17 06:22:50 -07:00
tedwards and Cursor
aa0058a018
Document Pass 11 Phase 1 synthesis and close static archaeology.
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Add executive summary and ability migration matrix; finalize evidence index, runtime validation plan, and Phase 1 handoff.
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-07-16 23:40:52 -07:00
tedwards and Cursor
48d7a75149
Mark Batch 4 complete in Phase 1 execution plan.
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Unlocks Batch 5 (Pass 11 synthesis) after Batch 4D archaeology was committed.
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-07-16 23:33:22 -07:00
tedwards and Cursor
6e9f9bebdc
Add project branding assets
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Co-authored-by: Cursor <cursoragent@cursor.com >
2026-07-16 23:24:17 -07:00
tedwards and Cursor
1aa4e0126b
Add README title PNG as a normal Git blob (not LFS).
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Co-authored-by: Cursor <cursoragent@cursor.com >
2026-07-16 23:18:06 -07:00
tedwards and Cursor
ee65271212
Document Batch 4D archaeology and add README title image outside LFS.
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Exclude REALMSINRUIN_TITLE_DEV.png from Git LFS so the README hero renders on Gitea.
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-07-16 23:17:56 -07:00
tedwards and Cursor
e028e16f70
Update Phase 1 plan for Batch 4 progress and relocate migration notes.
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Record completed Batch 4A–4C passes (7/8/9) with outcomes and pending 4D work; move UE54 baseline notes under Documentation/Migration-Notes.
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-07-16 22:02:01 -07:00
tedwards and Cursor
53315574a4
Document Batch 4C Pass 9 enemy AI archaeology: missing chase and attack implementation.
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Records empty enemy EventGraphs, stock AIController possession, orphan attack montage, and separates GetASC defect from chase/attack failure.
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-07-16 21:46:08 -07:00
tedwards and Cursor
e50c8032ef
Document Batch 4B Pass 7 partial GAS archaeology: effects, tags, and legacy boundaries.
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Inventories Gameplay Effects, orphan default attributes, missing abilities/cues, and consumable EffectActor wiring without modifying Unreal assets.
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-07-16 21:29:19 -07:00
tedwards and Cursor
4e926d1ccc
Document Batch 4A Pass 8 animation archaeology: AnimNotify callbacks and ability cleanup wiring.
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Resolves UseAbility* callers via shared AN_Ability notifies, qualifies Pass 6 ability statuses, and records AnimBP/Montage dependencies without modifying Unreal assets.
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-07-16 21:00:59 -07:00
tedwards and Cursor
0d045d142f
Document Batch 2–3 Phase 1 archaeology: shared player-base architecture and per-character ability inventories.
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Captures Blueprint hierarchy, legacy ability/RPC paths, animation dependency seeds, and handoff state without modifying Unreal assets.
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-07-16 20:29:10 -07:00
tedwards and Cursor
ff5640a020
Establish UE 5.8 known-good baseline with Batch 1 archaeology docs.
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Initialize Git with LFS for binary assets and add standard Unreal Engine .gitignore/.gitattributes.
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-07-16 19:40:19 -07:00