tedwardsandCursor 0d045d142f Document Batch 2–3 Phase 1 archaeology: shared player-base architecture and per-character ability inventories.
Captures Blueprint hierarchy, legacy ability/RPC paths, animation dependency seeds, and handoff state without modifying Unreal assets.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-16 20:29:10 -07:00

Unreal Engine Gitea Trello C++ Windows 11

Development branch for the Dungeon Crawler Action RPG developed using Unreal Engine 5.

https://realmsinruin.net/

S
Description
No description provided
Readme
5 GiB
Languages
C++ 98.4%
C# 1.3%
C 0.3%