 tedwardsandCursor
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aa0058a018
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Document Pass 11 Phase 1 synthesis and close static archaeology.
Add executive summary and ability migration matrix; finalize evidence index, runtime validation plan, and Phase 1 handoff.
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-16 23:40:52 -07:00 |
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 tedwardsandCursor
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ee65271212
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Document Batch 4D archaeology and add README title image outside LFS.
Exclude REALMSINRUIN_TITLE_DEV.png from Git LFS so the README hero renders on Gitea.
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-16 23:17:56 -07:00 |
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 tedwardsandCursor
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53315574a4
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Document Batch 4C Pass 9 enemy AI archaeology: missing chase and attack implementation.
Records empty enemy EventGraphs, stock AIController possession, orphan attack montage, and separates GetASC defect from chase/attack failure.
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-16 21:46:08 -07:00 |
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 tedwardsandCursor
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0d045d142f
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Document Batch 2–3 Phase 1 archaeology: shared player-base architecture and per-character ability inventories.
Captures Blueprint hierarchy, legacy ability/RPC paths, animation dependency seeds, and handoff state without modifying Unreal assets.
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-16 20:29:10 -07:00 |
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 tedwardsandCursor
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ff5640a020
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Establish UE 5.8 known-good baseline with Batch 1 archaeology docs.
Initialize Git with LFS for binary assets and add standard Unreal Engine .gitignore/.gitattributes.
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-16 19:40:19 -07:00 |
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