Files
tedwardsandCursor ee65271212 Document Batch 4D archaeology and add README title image outside LFS.
Exclude REALMSINRUIN_TITLE_DEV.png from Git LFS so the README hero renders on Gitea.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-16 23:17:56 -07:00

5.3 KiB
Raw Permalink Blame History

14 — Evidence Index

Status: Draft

  • Scope: Compact cross-model index of material findings.
  • Last updated: 2026-07-16
  • Current phase: Phase 1 — Static Architecture
  • Last completed pass: Pass 4 + Pass 10 (Batch 4D)
  • Next pass expected to contribute: Pass 11 when authorized

Draft tracking

Completed sections

  • Batch 13; Pass 7; Pass 8; Pass 9; Pass 4 frontend/sessions; Pass 10 HUD/pickups

Pending sections

  • Pass 11 synthesis rows

System Subsystem Finding Evidence type Classification Exact source Exact symbol Blueprint path Graph Node/event Asset/config Doc Confidence Remaining verification
Frontend GI Empty; 0 refs; not GameInstanceClass Observed Implementation Present but Unconnected DSL; refs; Config GI_Dungeoneer GI_Dungeoneer EventGraph DefaultEngine.ini 11,02 High
Frontend Startup GameDefaultMap=MainMenu; EditorStartup=Test01 Observed Implementation Active DefaultEngine.ini GameDefaultMap Config/DefaultEngine.ini 11,02 High
Sessions Host CreateAdvancedSession → OpenLevel Dev_Island ?listen Observed Implementation Partial read_graph_dsl HostGame PC_MainMenu EventGraph CreateAdvancedSession 11 High PIE Steam/LAN
Sessions Find FindSessionsAdvanced → WBP_GameSlot rows Observed Implementation Active but Unverified DSL RefreshButton WBP_MainMenu EventGraph FindSessionsAdvanced 11 High PIE
Sessions Join JoinSession; no OnSuccess; no ClientTravel Observed Implementation Partial DSL JoinGame PC_MainMenu EventGraph JoinSession 11 High PIE travel
Sessions Config No OnlineSubsystem/Steam keys in project Config Observed Implementation Missing filesystem grep Config/*.ini 11,02 High Engine defaults
Sessions Example ExampleAdvancedSessionsFunctionsChar 0 refs Observed Implementation Example Only get_referencers Examples/... 11 High
Maps GameMode MainMenu→GM_MainMenu; Test01/Dev_Island/LEVEL_01→GM_Dungeoneer Inferred (deps) Active but Unverified get_dependencies maps 11 Medium World Settings tags
Spawn Pawn DefaultPawn=None; char-select SpawnActor+Possess Observed Implementation Connected DSL PlayerFirstSpawn PC_Character / GM_Dungeoneer EventGraph GetSelectedClass 11,08 High Remote client
Select Classes Paladin/Wizard/Cleric/Amazonian; no Gunslinger Observed Implementation Partial DSL SelectedCharacterClass WBP_CharacterSelect EventGraph OnClicked 11,08 High
HUD Overlay CDO Overlay+Controller assigned; Health+Mana bars Observed Implementation Active but Unverified ObjectTools; UMG; DSL InitOverlay WBP_PlayerHUD / WBP_Overlay EventWidgetControllerSet 11,06 High PIE
HUD Stamina UI No stamina widget in Overlay Observed Implementation Present but Unconnected GetWidgetDescription WBP_Overlay 11 High
HUD Legacy UpdatePlayerHUD bIsImplemented=false; not in C++ Observed Implementation Present but Unconnected list_events; Source grep UpdatePlayerHUD PC_Character BPI_PlayerController 11,03 High PIE no-op
Pickup GE Four EffectActors overlap→Apply→Destroy; no authority Observed Implementation Active but Unverified / Authority Risk DSL ApplyEffecttoTarget BP_*Potion/Crystal/Slice EventGraph OnComponentBeginOverlap GE_* 12,06 High PIE
Pickup Enemy GetASC nullptr; destroy still runs Observed Implementation Enemy-Incompatible Due to ASC Accessor RIREffectActor; GetASC ApplyEffectToTarget 12,06,09 High PIE
Pickup Gold Amount=25; AddGold unimplemented Observed Implementation Partial / Present but Unconnected DSL; list_events AddGold BP_BasePickUp / PC_Character GoldPickUp 12 High PIE
Currency Other No stamina/coin/score systems beyond gold call Observed Implementation Missing / negative asset search 12 High
Enemy EventGraph BeginPlay/Tick/Overlap present; bodies empty Observed Implementation Present but Unconnected read_graph_dsl EventTick BP_Enemy_Skeleton EventGraph EventTick 09 High
Enemy Chase No MoveTo/GetPlayer/target store Observed Implementation Implementation Missing DSL + searches BP_Enemy* 09 High
Enemy Attack EnemyMeleeAttack unimplemented; montage 0 refs Observed Implementation Implementation Missing / Present but Unreferenced interface; get_referencers EnemyMeleeAttack BPI_EnemyCharacter Anim_SkeletonAttackMontage 09,10 High
Continuity Editor PIE=false; Test01; sel Skeleton_C_1 Observed Implementation IsPIERunning; get_current_level Test01 15 High