Initialize Git with LFS for binary assets and add standard Unreal Engine .gitignore/.gitattributes. Co-authored-by: Cursor <cursoragent@cursor.com>
26 lines
456 B
C++
26 lines
456 B
C++
// REALMS IN RUIN. Copyright (c) 2025 Trevor Edwards. All rights reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Abilities/GameplayAbility.h"
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#include "RIRGameplayAbility.generated.h"
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/**
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* Base class for all Gameplay Abilities in RIR Project
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*/
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UCLASS()
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class REALMSINRUIN_API URIRGameplayAbility : public UGameplayAbility
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{
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GENERATED_BODY()
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public:
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URIRGameplayAbility();
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protected:
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// Protected interface for derived classes
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};
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