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realms-in-ruin-dev/Documentation/Archaeology/15-HandoffStatus.md
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tedwardsandCursor ee65271212 Document Batch 4D archaeology and add README title image outside LFS.
Exclude REALMSINRUIN_TITLE_DEV.png from Git LFS so the README hero renders on Gitea.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-16 23:17:56 -07:00

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15 — Handoff Status

Status: Draft

  • Scope: Authoritative cross-model continuation document for Phase 1.
  • Last updated: 2026-07-16
  • Current phase: Phase 1 — Static Architecture
  • Last completed pass / batch: Batch 4D (Pass 4 + Pass 10)
  • Next authorized work: Wait for user — Pass 11 (synthesis / executive summary / Ability Migration Matrix) only when explicitly authorized

Phase completed

Item Value
Phase Phase 1 — Static Architecture (in progress; static archaeology complete pending Pass 11)
Batch completed Batch 4D — Frontend/sessions + UI/HUD/pickups
Passes completed Pass 4, Pass 10
Date completed 2026-07-16
Model identifier Cursor Grok 4.5

Repository integrity

Starting state (Batch 4D)

  • Git: Clean (git status --short empty; git diff / git diff --cached empty).
  • Authorization gate: Batch 4C committed; Migration-Notes resolved; working tree empty before investigation.
  • Editor: IsPIERunning=false; level /Game/_Main/Levels/Testing/Test01; selected actor BP_Enemy_Skeleton_C_1.

Ending state (Batch 4D close)

  • Modified files: Markdown under Documentation/Archaeology/ only (listed below).
  • Temporary scratch files _tmp_pass4.txt / _tmp_pass10.txt deleted if present.
  • No Unreal assets, source, config, plugins, or maps modified.
  • PIE not started; level and selection unchanged at closeout check.
  • Ending Git: Archaeology Markdown dirty only (expected before user commit request).

Areas fully inspected (Batch 4D)

Pass 4

  • GI_Dungeoneer, GM_MainMenu, GM_Dungeoneer, PC_MainMenu, PC_Character
  • WBP_MainMenu, WBP_GameSlot, WBP_CharacterSelect, BP_MainMenuPawn
  • Session create/find/join completion/failure pins
  • Maps MainMenu, Test01, Dev_Island, LEVEL_01 (GameMode via deps)
  • Config/*.ini OnlineSubsystem / Steam / GameInstanceClass grep (negative)
  • Example AdvancedSessions BP referencers

Pass 10

  • WBP_PlayerHUD CDO Overlay classes; WBP_Overlay tree + bar bindings
  • BP_OverlayWidgetController (empty BP; native parent)
  • BPI_PlayerController UpdatePlayerHUD / AddGold implementation status
  • Four RIREffectActor pickups EventGraphs + CDO GE / replicate
  • BP_BasePickUp / BP_SmallGoldPickUp gold + DEPRECATED health/mana paths
  • UI inventory (pause missing; W_HUD_OLD unreferenced creator)
  • Test01 placed pickup counts

Areas partially inspected

  • JoinSession internal travel (no explicit success pin)
  • Remote-client character-select (server-only CreateWidget)
  • Sphere collision profile / GenerateOverlapEvents (tool limit)
  • LEVEL_01 menu reachability (no OpenLevel referencer found)
  • WBP_BannerMessage / GameStats widgets (existence only)

Areas not yet inspected

  • Pass 11 synthesis / 01-ExecutiveSummary / 07-AbilityMigrationMatrix
  • PIE / standalone / multiplayer runtime
  • Full CommonUI content usage

Files updated

File Status
Documentation/Archaeology/02-ProjectArchitecture.md Draft (Pass 4 maps/config)
Documentation/Archaeology/03-ClassHierarchy.md Draft (PC/GI/BPI holes)
Documentation/Archaeology/06-PartialGASArchitecture.md Draft (Overlay + EffectActor Pass 10)
Documentation/Archaeology/08-CharacterSystems.md Draft (char-select spawn)
Documentation/Archaeology/11-UI-HUD-And-Sessions.md Draft (Pass 4+10 rewrite)
Documentation/Archaeology/12-Pickups-And-Effects.md Draft (Pass 10 rewrite)
Documentation/Archaeology/13-Unknowns-And-RuntimeQuestions.md Draft
Documentation/Archaeology/14-EvidenceIndex.md Draft
Documentation/Archaeology/15-HandoffStatus.md Draft

09 not reopened (pickup enemy ASC note only via 12/06).
05 / 10 Animation not modified.
07 not created. 01-ExecutiveSummary not created.

Key Batch 4D outcomes

  1. Sessions live in menu PC/widgets, not GameInstance; AdvancedSessions nodes connected; OnlineSubsystem project INI Missing.
  2. GI_Dungeoneer Present but Unconnected.
  3. Pawn spawn: DefaultPawn=None → character-select → SpawnActor+Possess (Gunslinger not in UI; char-select server-only create).
  4. ASC Overlay Health/Mana connected statically; no stamina widget; Overlay class CDOs assigned.
  5. Legacy UpdatePlayerHUD and AddGold unimplemented on PC_Character (not native either).
  6. Four GE pickups Active static path with Authority Risk; gold Partial (AddGold hole); no other currency.
  7. Do not claim sessions or pickups work without runtime testing.

Suggested next bounded task

Authorize Pass 11 explicitly (Phase 1 synthesis only), e.g.:

  1. Create 01-ExecutiveSummary.md / update synthesis docs
  2. Create 07-AbilityMigrationMatrix.md
  3. No PIE unless separately authorized

Do not begin Pass 11 without explicit user authorization.


Continuity checklist for next model

  1. Read docs 00, 00A, 0206, 0815 (and 1112 as primary Batch 4D deliverables).
  2. Confirm git status before any work; only Archaeology Markdown may change unless user expands authorization.
  3. Confirm PIE stopped; level Test01 unless user changed it.
  4. Pass 11 = synthesis only — no Unreal mutation, no PIE unless authorized.