Initialize Git with LFS for binary assets and add standard Unreal Engine .gitignore/.gitattributes. Co-authored-by: Cursor <cursoragent@cursor.com>
17 lines
406 B
C#
17 lines
406 B
C#
// Copyright Trevor Edwards
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using UnrealBuildTool;
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using System.Collections.Generic;
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public class REALMSINRUINTarget : TargetRules
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{
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public REALMSINRUINTarget(TargetInfo Target) : base(Target)
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{
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Type = TargetType.Game;
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DefaultBuildSettings = BuildSettingsVersion.V7;
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IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_8;
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ExtraModuleNames.AddRange( new string[] { "REALMSINRUIN" } );
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}
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}
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