Initialize Git with LFS for binary assets and add standard Unreal Engine .gitignore/.gitattributes. Co-authored-by: Cursor <cursoragent@cursor.com>
57 lines
2.1 KiB
C++
57 lines
2.1 KiB
C++
// REALMS IN RUIN. Copyright (c) 2025 Trevor Edwards. All rights reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UI/WidgetController/RIRWidgetController.h"
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#include "OverlayWidgetController.generated.h"
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DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnHealthChangedSignature, float, NewHealth);
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DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnMaxHealthChangedSignature, float, NewMaxHealth);
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DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnManaChangedSignature, float, NewMana);
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DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnMaxManaChangedSignature, float, NewMaxMana);
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DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnStaminaChangedSignature, float, NewStamina);
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DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnMaxStaminaChangedSignature, float, NewMaxStamina);
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// Forward declaration of FOnAttributeChangeData
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struct FOnAttributeChangeData;
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/**
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*
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*/
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UCLASS(BlueprintType, Blueprintable)
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class REALMSINRUIN_API UOverlayWidgetController : public URIRWidgetController
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{
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GENERATED_BODY()
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public:
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virtual void BroadcastInitialInitialValues() override;
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virtual void BindCallbacksToDependencies() override;
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UPROPERTY(BlueprintAssignable, Category="GAS|Attributes")
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FOnHealthChangedSignature OnHealthChanged;
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UPROPERTY(BlueprintAssignable, Category="GAS|Attributes")
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FOnMaxHealthChangedSignature OnMaxHealthChanged;
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UPROPERTY(BlueprintAssignable, Category="GAS|Attributes")
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FOnManaChangedSignature OnManaChanged;
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UPROPERTY(BlueprintAssignable, Category="GAS|Attributes")
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FOnMaxManaChangedSignature OnMaxManaChanged;
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UPROPERTY(BlueprintAssignable, Category="GAS|Attributes")
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FOnManaChangedSignature OnStaminaChanged;
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UPROPERTY(BlueprintAssignable, Category="GAS|Attributes")
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FOnMaxManaChangedSignature OnMaxStaminaChanged;
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protected:
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void HealthChanged(const FOnAttributeChangeData& Data) const;
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void MaxHealthChanged(const FOnAttributeChangeData& Data) const;
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void ManaChanged(const FOnAttributeChangeData& Data) const;
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void MaxManaChanged(const FOnAttributeChangeData& Data) const;
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void StaminaChanged(const FOnAttributeChangeData& Data) const;
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void MaxStaminaChanged(const FOnAttributeChangeData& Data) const;
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};
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